Guides for Making Money Aug 13, 2026

Steam Back Catalog Monetization After Record H1 2026 - Indie Keep Hold

Steam back catalog keep/hold after H1 2026 - $11.1B mix, 20% wishlist emails, seasonal vs custom cooldowns, CapEx four-liner for micro-studios.

By GamineAI Team

Steam Back Catalog Monetization After Record H1 2026 - Indie Keep Hold

Pixel-art cactus hero for Steam back catalog monetization keep hold 2026

If you ship on Steam in August 2026 and your Discord still argues “discount everything because the platform is huge,” you are solving the wrong problem. Alinea Analytics estimates that Steam’s first half of 2026 was another record year for the storefront—about $11.1B in estimated consumer spend, up roughly 14.5% year over year versus H1 2025—with roughly 79% of that spend landing on the steam back catalog and only about 21% on new releases. The mix has been sliding for years: new-release share of H1 spend moved from about 29% (H1 2024) to 27% (H1 2025) to 21% (H1 2026). That is not a pep talk. It is a keep/hold brief: protect launches that still need full-price discovery, and deepen discounts only on SKUs that already behave like catalog.

This article is for micro-studios that own one live SKU, or a small slate of older packages plus a launch candidate. It is not a seasonal opt-in checklist. For Autumn Sale dates, Discount Management rows, and join/sit-out rituals, use the dedicated Steam Autumn Sale 2026 discount playbook. For list price, regional floors, and bundle math, use how to price and bundle indie games in 2026. For tooling that supports wishlist hygiene and store audits without inventing policy, see 15 free Steam marketing and store optimization tools. The Steamworks rules that gate every keep/hold decision live in Valve’s Discounting and Seasonal Sales docs—cite those pages, not a screenshot of someone else’s Discord.

Audience Start here Done when
Beginner Monday KEEP / HOLD / MIX sheet + 20% email rule You can label each SKU in one sentence without jargon
Working dev Cooldown audit + catalog ladder worksheet + C1–C6 gates Dates, % floors, and Discount Management path filed
Studio lead CapEx four-liner + launch-protection vs catalog-depth split Named pricing owner; no “discount everything after H1” slide
Creator Discord paste + creator checklist Pin before Autumn FOMO week

Time estimate: 60–90 minutes for a single-SKU studio with a clean price history; 2–3 hours if you have multiple packages, a launch inside 30 days of a planned sale, or a price increase still cooling down.
Honest limits: Alinea’s H1 figures are third-party estimates, not Valve revenue. Steamworks discount rules can change—re-read Discounting before you enter a cut. Seasonals do not waive release or price-increase cooldowns. A custom discount on the same calendar dates as a seasonal is not the seasonal path. This piece does not replace the Autumn Sale playbook or the pricing/bundle guide.

Non-repetition note: Do not treat this URL as a second Autumn Sale checklist. The Autumn article owns Oct 1–8, 2026 join/sit-out, seasonal Discount Management screenshots, and October forward sheets for Cooking / Next Fest / Scream. The pricing guide owns list price, regional strategy, and bundles. This page owns the H1 mix shift decision: which SKUs stay KEEP (launch protection / full-price discovery) versus HOLD-for-depth (catalog stair-step discounts) before those seasonal nights. If your only output tonight is “join Autumn at 40%,” you opened the wrong article.

Why this matters now (August 13, 2026)

Steam’s H1 2026 story is not “indies should panic-discount.” It is that catalog depth already wins most of the spend, while new releases still fight for a shrinking slice. Alinea’s write-up of another record half—about $11.1B, roughly 79% back catalogue / 21% new releases, up about 14.5% versus H1 2025—sits next to a multi-year trend: new-release share of H1 spend falling from about 29% → 27% → 21% across H1 2024 → 2025 → 2026 (Alinea). For a micro-studio, that mix means two different jobs on the same partner account:

  1. Launch protection — keep a young SKU readable at full price long enough for wishlists, reviews, and algorithm-adjacent visibility to form. Burning a deep cut too early can collide with Steamworks cooldowns and teach buyers to wait.
  2. Catalog depth — treat older packages as the engines that fund the slate. Stair-step discounts, seasonal participation, and wishlist-email floors (≥20% on the lowest-priced package when you want emails) live here—not on every new AppID the week after launch.

August is the right week to write that split down. Autumn Sale (October 1–8, 2026) and October Next Fest pressure arrive fast; demo signup and seasonal Discount Management are different products (Next Fest press preview decide). If you wait until September “% FOMO,” you will collapse KEEP and HOLD into one panicked cut and then discover a cooldown or a wishlist-email miss after the fact.

Three clocks drive this evening:

Clock What it is Keep/hold implication
H1 mix ~79% catalog / ~21% new (Alinea estimate) Do not copy AAA multi-SKU depth onto a single launch SKU
Discount rules Release, price-increase, discount cooldowns; seasonal exemption Audit before you promise a cut (Discounting)
Autumn / Next Fest Seasonal Oct 1–8; demo track separate Calendar the KEEP SKUs; deepen HOLD SKUs on purpose

Beginner Monday path - one evening KEEP / HOLD / MIX

Use this when someone says “H1 was record, so we should discount” and nobody can name which AppID is launch-protected.

Prerequisites

  • Partner account access to Discount Management and package pricing history
  • Release date and last price-increase date for each live package
  • A one-line product goal for the next 90 days (reviews, wishlist conversion, cash for payroll, visibility for DLC)
  • The Autumn Sale playbook open in another tab for seasonal dates—not for tonight’s SKU labels

Evening steps (about 60–90 minutes)

Minute Action Pass if…
0–15 List every live package + release / last price-increase date Sheet has dates, not vibes
15–35 Label each SKU KEEP, HOLD, or MIX using the decision table below One label per package
35–50 For HOLD/MIX: draft next discount % and whether it must clear 20% for wishlist emails Lowest package named
50–70 Cooldown check against Discounting Blocker dated or clear
70–90 Discord paste + CapEx four-liner + pin owner Named owner; receipt date 2026-08-13

KEEP / HOLD / MIX decision table

Label Use when… Typical next action
KEEP Launch or major update still needs full-price discovery; release or price-increase cooldown still active; reviews or wishlists are immature No deep discount; protect list price; optional tiny visibility tests only if policy-clear
HOLD Package is clearly catalog (months+ post-launch, stable reviews, wishlist pile that converts on sale) Stair-step % over months; plan seasonal vs custom; clear 20% if emails matter
MIX Same franchise has a young DLC/launch SKU and an older base game KEEP the young SKU; HOLD the base/DLC that already behaves like catalog

Common beginner mistake: labeling the whole account HOLD because “Steam is 79% catalog.” Catalog share is a platform mix estimate, not a permission slip to cut your only launch SKU.

First-path example (single SKU)

You released six weeks ago. Reviews are thin. Autumn is seven weeks out. KEEP until release cooldown and a written discovery goal clear. Do not invent a “soft 25% custom now so we learn discounts.” Learning that creates a discount cooldown that can block later custom events—and seasonals still care about release and price-increase cooldowns.

First-path example (two SKUs)

Base game from 2024, DLC from last month. HOLD the base with a stair-step toward Autumn. KEEP the DLC until its own cooldown and discovery goals clear. That is MIX by SKU—not “one studio policy.”

What the H1 mix actually means for single-SKU vs multi-SKU micro-studios

Alinea’s H1 2026 sketch—record spend around $11.1B, about 14.5% up versus H1 2025, roughly 79% back catalogue versus 21% new releases, with new-release share drifting 29% → 27% → 21% across three H1s—describes the storefront’s wallet split (Alinea). It does not mean every indie should behave like a publisher with a deep franchise ladder.

Pattern language (no fake case studies)

Use patterns, not invented studio war stories:

Studio shape What H1 mix does not imply What it does imply
Single live SKU, <90 days post-launch “Discount hard because catalog wins” Protect KEEP; catalog share is someone else’s older games
Single live SKU, 6–18+ months Automatic 75% every seasonal You can earn HOLD depth; still need ladder + cooldowns
Two–four SKUs, mixed ages One % for the whole account MIX labels; young SKU KEEP, old packages HOLD
Publisher-scale slate Copy their public % screenshots Their CapEx and cooldown calendars are not yours

Single-SKU micro-studios feel the mix as pressure, not as permission. Buyers already trained on deep catalog discounts will wait—especially after record H1 headlines. Your job is to decide whether waiting is acceptable for this SKU this quarter. If you need reviews and wishlists more than an immediate conversion spike, KEEP. If the SKU is already past its discovery window and payroll needs cash, HOLD with a written ladder.

Multi-SKU micro-studios feel the mix as allocation. Put discount energy on packages that already convert on sale. Keep launch SKUs readable. Do not “synchronize” every AppID to the same % because a competitor screenshot looked tidy.

Companies evaluating a partner or acquisition should treat Alinea’s numbers as market context, not as diligence proof that a target’s catalog is healthy. Ask for the studio’s KEEP/HOLD sheet, cooldown dates, and whether Autumn participation is seasonal Discount Management or a custom overlap myth.

Steam discount rules that matter for keep/hold

Policy lives in Steamworks. Summarize for decisions; re-read the primary docs before you click submit.

Cooldown family (plain language)

Rule Practical meaning for keep/hold Primary source
~30-day release cooldown Newly released packages generally cannot discount until the window clears; seasonals do not waive this Discounting
Price-increase cooldown Raising list price starts a cooldown that can block discounts—including seasonals Same
Discount cooldown After many custom discounts, you wait before another custom discount; seasonals are exempt from this cooldown and do not create it Same + Seasonal Sales
Seasonal exemption Official seasonal participation is the cooldown-exempt path for the discount-cooldown family—not a DIY custom row on the same dates Seasonal Sales
Seasonal ≠ custom-on-same-dates Entering a custom discount during Autumn dates is not the same as joining the official seasonal in Discount Management Same
Discount bounds Typical discount percentages fall in the 10–95% range Steamworks documents for discounts Discounting
Wishlist emails (~20%) Wishlist promotion emails generally require at least 20% off the lowest-priced package, with duration rules (commonly discussed as ≥8 hours—confirm current doc) Discounting + wishlist marketing docs

Keep/hold mapping

  • KEEP often means “release or price-increase cooldown still active” or “we choose not to burn a custom discount cooldown before a better seasonal.”
  • HOLD means “eligible and intentionally deepening.” Clear the 20% floor on the lowest package if wishlist emails are part of the plan.
  • Never assume a themed fest discount “uses up” Autumn. Themed events usually obey the discount cooldown; seasonals are the documented exception path—still blocked by release/price-increase rules.

Eligibility and specials visibility (high level)

Steam’s specials and sale surfaces expect released, eligible packages entered correctly. Coming Soon pages and demos are not “join the Autumn Sale as if it were a release.” Demo visibility belongs on the Next Fest track. Store optimization tools help you audit capsules and tags—they do not override cooldown math (tool list).

Catalog ladder worksheet - Harbor Loop (illustrative only)

The following studio and numbers are a worksheet, not real sales data, not Alinea figures, and not a claim about Valve. Use the structure; replace with your packages.

Fictional studio: Harbor Loop Games
Packages: Harbor Loop (base, released 2024), Harbor Loop: Night Shift (DLC, released March 2026), Harbor Loop 2 (upcoming—Coming Soon, not discountable as a seasonal product yet)

Starting labels (August 13 evening)

Package Age / status Label Why
Harbor Loop (base) ~2 years live HOLD Stable reviews; wishlist pile converts on sale
Night Shift DLC ~5 months MIX → KEEP until Sep, then reassess Still young; protect until cooldown + review floor clear
Harbor Loop 2 Coming Soon N/A (not a discount SKU) Demo / wishlists / Next Fest path separate

Illustrative stair-step % (HOLD base only)

Month Planned cut on base (illustrative) Channel Wishlist-email intent Note
Aug 2026 none or small custom only if policy-clear custom (if any) only if ≥20% Prefer save depth for seasonal
Sep 2026 optional mid-tier custom or sit out custom / none if ≥20% Watch discount cooldown vs Autumn plan
Oct 1–8 2026 e.g. 35% via seasonal row official Autumn seasonal yes if ≥20% on lowest package Not a custom-on-same-dates hack
Nov–Dec hold or modest custom custom / Winter seasonal later plan intentionally Do not auto-stack every themed week

Worksheet fields to copy into your sheet

  1. Package name / AppID
  2. Release date / last price increase
  3. KEEP / HOLD / MIX
  4. Next eligible discount date (by rule)
  5. Next planned % and whether ≥20%
  6. Seasonal vs custom path
  7. Owner + review date

How to read the ladder: depth increases on HOLD packages over months so buyers see a story, not a random 70% the week after a 25% custom. KEEP packages stay off the ladder until a written graduation criteria fires (for example: release cooldown clear and review count goal and no conflicting launch week).

Graduation criteria example (write your own)

Harbor Loop’s fictional rule for Night Shift: move from KEEP to HOLD only when (a) release cooldown clear, (b) ≥N reviews or a written “enough signal” note, (c) base game Autumn plan already filed so DLC % does not collide with a confused Discord paste. Until then, DLC stays KEEP even if H1 headlines scream catalog.

Wishlist and visibility gates

Discounts without visibility planning waste cooldown budget.

Gate Rule of thumb Keep/hold note
Wishlist emails Plan ≥20% on the lowest-priced package when emails matter; confirm duration in current Steamworks wishlist/discount docs HOLD packages usually own this job
Specials eligibility Released + cooldown-clear + correctly entered discount KEEP packages often fail here on purpose
Capsule / tag hygiene Sale traffic still needs readable store pages Tools help; they do not replace % decisions (resources)
Bundle interactions Bundles change “lowest package” thinking—coordinate with pricing guide Do not invent bundle % tonight without reading pricing & bundles

Beginner path: if you only remember one number from this section, remember 20% for wishlist emails—and that it applies to the lowest-priced package, not “whatever package we feel like featuring.”

Developer path: log the package ID you used for the 20% floor in the receipt. Finance decks that say “we did 20%” without naming the package fail diligence.

H2 calendar keep/hold - before Autumn Oct 1–8 2026 and October Next Fest

This calendar is a SKU-label calendar, not a replacement for the Autumn join/sit-out ritual. Pair it with the Autumn Sale 2026 playbook when you enter Discount Management.

Window KEEP focus HOLD focus Do not mix up
Now – late Aug Protect young SKUs; finish cooldown audit Draft ladder; decide if Sep custom is worth it Demo signup ≠ seasonal %
Before Aug 31 If October Next Fest matters, treat demo registration as its own product Catalog SKUs can still plan Autumn Next Fest press preview
September Avoid panic custom on KEEP SKUs because a competitor screenshot went viral Optional custom only if discount-cooldown math still allows Autumn plan Themed fest ≠ seasonal exemption
Oct 1–8 Autumn Sale KEEP SKUs sit out or only join if truly eligible and strategically desired HOLD SKUs enter official seasonal row; clear 20% if emails matter Custom-on-same-dates ≠ seasonal
October Next Fest Demo track for unreleased / fest participants Released catalog still follows discount rules separately Fest demo hour ≠ Autumn discount
Post-Autumn Reassess MIX graduations Stair-step toward Winter only with a written sheet Do not auto-join every themed week

Forward sheet template (plain text)

H2 keep/hold forward — date: 2026-08-13
SKU: ________  Label: KEEP / HOLD / MIX
Release cooldown clear by: ________
Price-increase cooldown clear by: ________
Sep custom: yes / no / % ____  (cooldown impact noted: ____)
Autumn Oct 1–8: join / sit-out / N/A  via seasonal DM: yes/no
% planned: ____  lowest package for 20% emails: ________
Next Fest / demo: N/A / separate track owner: ________
Winter hold thought (one line): ________
Owner: ________

Discord-ready paste block

Steam back catalog keep/hold — Aug 13 2026 (NOT Autumn join ritual alone)
H1 context (Alinea estimate): ~$11.1B H1’26; ~79% catalog / ~21% new; new-release share ~29→27→21% H1’24→’25→’26
SKU: ________
Label: KEEP / HOLD / MIX
Why (one line): ________
Next discount path: none / custom / Autumn seasonal
% if any: ____  (≥20% on lowest package if emails: yes/no)
Release cooldown clear: yes / no until ____
Price-increase cooldown clear: yes / no until ____
Discount cooldown note: ________
Autumn Oct 1–8 plan: join / sit-out / hold for Winter
Next Fest / demo track: N/A / separate
Owner: ________  Receipt date: 2026-08-13

Creator checklist (shareable)

  • [ ] Primary keyword spoken aloud: steam back catalog keep/hold—not “we’ll figure Autumn later”
  • [ ] Every live package labeled KEEP / HOLD / MIX
  • [ ] Alinea cited as estimate; Steamworks links bookmarked
  • [ ] 20% wishlist-email floor assigned to a named lowest package when emails matter
  • [ ] Autumn seasonal path separated from custom-on-same-dates
  • [ ] Discord paste pinned; pricing owner named
  • [ ] Link Autumn playbook + pricing guide in the pin for teammates who need the other rituals
  • [ ] No fake “we recovered $X like Capcom” stories in the announcement

CapEx / diligence four-liner for companies

When finance, a publisher partner, or an acquirer asks “H1 was record and ~79% catalog—why aren’t you at 50% off everything?”:

  1. Scope — KEEP/HOLD/MIX is by SKU, not by platform mix headline; Alinea’s ~$11.1B / ~79% catalog split is market context (Alinea), not a mandate to burn launch protection.
  2. Cost — Discount cost is cooldown + trained wait behavior + wishlist-email miss if under 20% on the lowest package; seasonal participation must use the official path (Discounting, Seasonal Sales).
  3. Evidence — C1–C6 receipt below + Discord paste + Discount Management screenshot when a cut is entered; no Slack “we’ll match competitor %.”
  4. Owner — Named pricing lead who can explain why a young SKU stays KEEP while catalog SKUs HOLD into Autumn.

Common mistakes / failure modes

Failure mode What it looks like Fix
Platform-mix cargo cult “79% catalog, so we discount the launch SKU” Label KEEP; catalog share is not your SKU’s age
Custom-on-seasonal-dates Custom discount during Oct 1–8 thinking it “is Autumn” Use official seasonal Discount Management (Seasonal Sales)
Cooldown blindness Promise Autumn while release or price-increase cooldown still active Date the blocker; seasonals do not waive those
Email floor miss 15% “because it feels premium” and surprise silent wishlists Clear 20% on lowest package when emails matter
One-% studio Same cut on base, DLC, and launch candidate MIX by SKU
Ladder whiplash 25% → 70% → 30% with no story Stair-step HOLD packages; write graduation rules
Demo/seasonal conflation “We’re in Next Fest so Autumn % is handled” Separate tracks (Next Fest preview)
Invented metrics Fake recovery graphs in the pitch deck Cite Alinea as estimate; use your own receipts only
Policy folklore “Themed fest blocks Autumn via discount cooldown” Re-read seasonal exemption; still check other cooldowns
Tool worship Auditing capsules instead of deciding KEEP/HOLD Tools second; labels first (resources)

Verification / receipt-style checklist (C1–C6)

Plain-language gates. Fail closed if any required gate is blank.

Gate Question Pass evidence
C1 — Mix context Did we cite H1 context as an estimate (Alinea ~$11.1B, ~79/~21, YoY ~14.5%, new-release share trend 29→27→21)? Link + “estimate” wording in paste
C2 — Labels Does every live package have KEEP / HOLD / MIX with a one-line why? Sheet screenshot or pinned paste
C3 — Cooldowns Are release, price-increase, and discount-cooldown notes dated per Discounting? Dates or “clear” marked
C4 — Email floor If wishlist emails matter, is % ≥20 on the named lowest package? Package ID + %
C5 — Seasonal path Is Autumn plan join/sit-out via seasonal Discount Management—not custom-on-same-dates (Seasonal Sales)? Written path + later UI screenshot when entered
C6 — Ownership Named owner + receipt date + links to Autumn playbook / pricing guide for sibling rituals? Discord pin

Optional JSON-shaped receipt for teams that already use build receipts:

{
  "receipt": "steam_back_catalog_keep_hold_v1",
  "date": "2026-08-13",
  "evidence_id": "2026-08-steam-back-catalog-h1-record-indie-keep-hold",
  "sku_labels": [{"package": "", "label": "KEEP|HOLD|MIX", "why": ""}],
  "cooldowns": {"release_clear": "", "price_increase_clear": "", "discount_note": ""},
  "wishlist_email_floor": {"lowest_package": "", "percent": null, "applies": true},
  "autumn_path": "join_seasonal|sit_out|hold_winter|na",
  "owner": "",
  "gates": {"C1": false, "C2": false, "C3": false, "C4": false, "C5": false, "C6": false}
}

Pipeline depth - working developer evening

After labels exist, deepen the pipeline without turning this into the Autumn article.

1. Price history export habit

Pull package price/discount history from partner tools you already use. Mark every custom discount in the last 90 days. Ask: does another custom before Autumn create a discount-cooldown problem for a non-seasonal plan? Seasonals remain the exemption path for that cooldown family—release/price-increase still win arguments.

2. Lowest-package matrix

Package Current list Planned sale % Becomes lowest? Email floor OK?
Base
DLC
Bundle (if any)

Bundles complicate “lowest.” If you are redesigning bundles, stop and use the pricing and bundle guide; then return to KEEP/HOLD.

3. Launch-protection scorecard (KEEP candidates)

Score 0–2 each; keep KEEP if total is low:

Signal 0 1 2
Days since release <30 30–120 120+
Review count / confidence thin moderate stable
Wishlist conversion without deep discount unknown weak acceptable
Cooldown clear blocked soon clear

This scorecard is a decision aid, not a Steam algorithm claim.

4. Catalog-depth scorecard (HOLD candidates)

Signal Prefer HOLD if…
Age Comfortably past launch cooldown culture
Sale history Prior sales converted without review bombs
Wishlist pile Meaningful and email-eligible plan exists
Franchise role Funds the slate while a new SKU stays KEEP

5. Conflict table vs October density

Event KEEP SKU action HOLD SKU action
Autumn seasonal Usually sit out if still protecting Official seasonal %
Next Fest Demo/page track Unrelated unless released SKU also discounting
Themed weeks Avoid panic custom Optional; model discount cooldown

Beginner mistakes to avoid on Monday

  1. Reading Alinea once and rewriting your entire price sheet at midnight.
  2. Using “record H1” as a synonym for “our game is catalog.”
  3. Skipping the pricing guide when list price itself is wrong—discounts cannot fix a broken regional floor.
  4. Treating SteamDB consumer countdowns as partner policy.
  5. Forgetting that 10–95% bounds still require a strategic choice inside the band.
  6. Pasting competitor % without C3 cooldown dates.

Key takeaways

  • Steam’s H1 2026 story (Alinea estimate: ~$11.1B, ~79% back catalog / ~21% new, ~14.5% YoY, new-release share ~29% → 27% → 21%) is a mix signal, not a mandate to discount your launch SKU.
  • steam back catalog monetization for micro-studios starts with KEEP / HOLD / MIX by package, not one studio-wide %.
  • Launch protection and catalog depth are different jobs on the same partner account.
  • Steamworks release and price-increase cooldowns still block discounts—including seasonals; discount cooldown treats seasonals as the exempt path.
  • Official seasonal Discount Management ≠ custom discount on the same dates.
  • Wishlist emails generally need ≥20% on the lowest-priced package—name the package in the receipt.
  • Use a stair-step ladder on HOLD SKUs; graduate KEEP→HOLD with written criteria.
  • Pair this page with the Autumn Sale playbook and the pricing/bundle guide—do not merge them into one panicked evening.
  • Companies should demand CapEx four-liners and C1–C6 evidence, not H1 headline slides alone.
  • Cite Alinea and Steamworks Discounting beside claims; re-read docs before submit.

FAQ

What does steam back catalog mean after Steam H1 2026?

In this article it means older, already-released packages that behave like catalog for discount planning—contrasted with young launch SKUs that still need KEEP protection. Alinea’s H1 2026 estimate that roughly 79% of spend landed on back catalogue (vs ~21% new releases) describes the platform mix, not automatic labeling for your AppID.

Is Steam’s $11.1B H1 2026 figure official Valve revenue?

No. Treat it as an Alinea Analytics estimate from their public write-up of another record half, including the ~14.5% YoY note versus H1 2025. Always link the source when you cite it.

Why did new-release share fall from about 29% to 21% across recent H1s?

Alinea’s series shows new-release share of H1 spend moving roughly 29% (H1 2024) → 27% (H1 2025) → 21% (H1 2026). For indies, interpret that as stronger catalog competition for wallet share—not as proof your unreleased or young title should deep-discount immediately.

Should a single-SKU indie discount because Steam is mostly back catalog?

Not automatically. If your SKU is young, KEEP. Catalog-heavy platform mix often means other games already occupy buyer expectations for discounts. Your job is cooldown-aware timing and discovery goals.

What Steam discount cooldowns matter most?

Know three families: release, price-increase, and discount cooldowns. Seasonals are specially handled for the discount-cooldown family but still respect release and price-increase rules. Read Discounting and Seasonal Sales.

Do I get wishlist emails at 15% off?

Plan on at least 20% off the lowest-priced package when wishlist emails matter, and confirm current duration/eligibility in Steamworks. Under-floors are a common silent failure.

Is a custom discount during Autumn Sale the same as joining the Autumn Sale?

No. Use the official seasonal entry in Discount Management. Custom-on-same-dates is a different path with different cooldown behavior.

How is this different from the Steam Autumn Sale 2026 playbook?

That playbook owns join/sit-out, seasonal UI, and October forward rituals for the sale week. This article owns H1 mix → KEEP/HOLD/MIX and catalog ladders before you open that ritual.

How is this different from the pricing and bundling guide?

Pricing/bundling owns list price, regions, and bundles. This page assumes list price exists and decides whether and how catalog discounts should deepen after the H1 mix shift.

What should we do before October Next Fest?

Keep demo registration and press-preview decisions on the Next Fest track (press preview decide). Do not pretend fest participation assigns Autumn discount %.

Can we invent a Capcom-style case study to convince finance?

No. Use pattern language, your receipts, and third-party estimates with attribution. Fabricated recoveries fail diligence and editorial standards.

What % bounds does Steam allow?

Steamworks documents discount percentages in a broad 10–95% band for applicable discounts—your strategy still has to pick a point on the ladder that matches KEEP/HOLD goals.

Closing - what to do Monday

  1. Open a sheet. List every live package with release and last price-increase dates.
  2. Label each KEEP, HOLD, or MIX using the decision table—cite H1 mix as context, not as a blunt weapon.
  3. Run C3 cooldowns against Discounting.
  4. For HOLD packages, draft a stair-step toward Autumn; enter seasonals only via the official path (Seasonal Sales) when that week comes.
  5. If emails matter, lock a ≥20% plan on the named lowest package.
  6. Pin the Discord paste; fill the CapEx four-liner if anyone outside the team will ask.
  7. When you need sale-week mechanics, switch to the Autumn Sale keep/hold playbook. When list price or bundles are wrong, switch to the pricing guide. Keep this URL for the steam back catalog label decision after record H1 headlines.

Record receipt date 2026-08-13. Re-read Steamworks before you click submit. Cite Alinea when you quote the H1 mix—and remember ~79% catalog is the store’s wallet, not a permission slip to burn your launch.