Lesson 1: Game Concept & Design Document
Welcome to your 2D platformer development journey! In this first lesson, you'll define your game concept, create a comprehensive design document, and establish the foundation for your entire project. This planning phase is crucial for building a successful game that resonates with your target audience.
What You'll Learn
By the end of this lesson, you'll be able to:
- Define a compelling 2D platformer game concept
- Create a comprehensive game design document
- Identify your target audience and market positioning
- Establish success metrics and project scope
- Plan your development timeline and milestones
Why This Matters
A well-defined game concept and design document serves as your North Star throughout development. It helps you:
- Stay focused on your core vision
- Make consistent design decisions
- Communicate your vision to team members
- Track progress against clear objectives
- Avoid feature creep and scope expansion
Step 1: Define Your Core Game Concept
The Foundation of Your Game
Start by answering these fundamental questions:
What is your game about?
- What's the main character's story and motivation?
- What world or setting will players explore?
- What makes your platformer unique?
Core Gameplay Loop:
- What does the player do moment-to-moment?
- How do they progress through levels?
- What rewards and feedback do they receive?
Example Concept:
"A nimble ninja warrior must navigate treacherous castle ruins to rescue their captured master. Players will jump, wall-run, and use stealth abilities to overcome obstacles and enemies while collecting ancient scrolls that unlock new abilities."
Exercise: Brainstorm Your Concept
Take 10 minutes to write down:
- Character: Who is your protagonist? What are their abilities?
- Setting: Where does your game take place? What's the atmosphere?
- Goal: What is the player trying to achieve?
- Hook: What makes your game special or different?
Step 2: Create Your Game Design Document
Essential Sections
Your design document should include:
1. Game Overview
- Title: Working title for your game
- Genre: 2D Platformer with [specific sub-genre]
- Platform: PC (Steam/Itch.io), with potential for mobile
- Target Audience: Age range, gaming experience, interests
- Estimated Playtime: 2-4 hours for main story, 6-8 hours for completion
2. Core Mechanics
- Movement: Jump, run, crouch, wall-jump, etc.
- Combat: Attack types, enemy interactions
- Progression: How players unlock new abilities
- Collectibles: Items, power-ups, secrets
3. Level Design Philosophy
- Difficulty Curve: How challenge increases over time
- Visual Style: Art direction and aesthetic goals
- Audio Design: Music and sound effect approach
4. Technical Requirements
- Engine: Unity 2022.3 LTS
- Target Performance: 60 FPS on mid-range hardware
- Input Methods: Keyboard/Gamepad support
- Resolution: 1920x1080 with scaling support
Template: Game Design Document
# [Your Game Title] - Game Design Document
## 1. Game Overview
- **Title**: [Working Title]
- **Genre**: 2D Action Platformer
- **Platform**: PC (Steam/Itch.io)
- **Target Audience**: [Define your audience]
- **Playtime**: [Estimated hours]
## 2. Core Concept
[2-3 paragraph description of your game]
## 3. Core Mechanics
### Movement
- [List key movement abilities]
### Combat
- [Describe combat system]
### Progression
- [How players advance]
## 4. Level Design
- **Total Levels**: [Number]
- **Level Themes**: [Describe different areas]
- **Difficulty Progression**: [How challenge increases]
## 5. Art Style
- **Visual Direction**: [Describe aesthetic]
- **Color Palette**: [Key colors]
- **Character Design**: [Protagonist description]
## 6. Audio Design
- **Music Style**: [Genre and mood]
- **Sound Effects**: [Key audio elements]
## 7. Technical Specs
- **Engine**: Unity 2022.3 LTS
- **Target FPS**: 60 FPS
- **Resolution**: 1920x1080
- **Input**: Keyboard + Gamepad
Step 3: Define Your Target Audience
Understanding Your Players
Research successful 2D platformers to understand their audiences:
Popular 2D Platformers and Their Audiences:
- Celeste: Indie game enthusiasts, speedrunners, players who enjoy challenging platforming
- Hollow Knight: Metroidvania fans, players who enjoy exploration and discovery
- Shovel Knight: Retro game enthusiasts, players who appreciate pixel art and classic gameplay
- Ori and the Blind Forest: Players who enjoy beautiful visuals and emotional storytelling
Exercise: Define Your Audience
Answer these questions about your target audience:
- Age Range: Who is your primary audience?
- Gaming Experience: Are they casual, intermediate, or hardcore gamers?
- Platform Preferences: Do they prefer PC, console, or mobile?
- Similar Games: What games do they already play and enjoy?
- Purchase Behavior: How do they discover and buy indie games?
Step 4: Establish Success Metrics
Defining Success
Set clear, measurable goals for your project:
Development Milestones:
- [ ] Core movement system complete
- [ ] First playable level finished
- [ ] All levels designed and implemented
- [ ] Audio and visual polish complete
- [ ] Steam/Itch.io store page live
- [ ] Game published and available for purchase
Success Metrics:
- Technical: Game runs at 60 FPS on target hardware
- Completion: Players can finish the main story
- Engagement: Players want to replay or recommend to friends
- Business: Positive reviews and sustainable sales
Exercise: Set Your Goals
Write down 3-5 specific, measurable goals for your project:
- [Your first goal]
- [Your second goal]
- [Your third goal]
- [Your fourth goal]
- [Your fifth goal]
Step 5: Create Your Development Timeline
Planning Your Journey
Break your project into phases:
Phase 1: Foundation (Weeks 1-4)
- Game concept and design document
- Unity project setup
- Basic character controller
- First level prototype
Phase 2: Core Development (Weeks 5-12)
- All levels designed and built
- Enemy AI and combat systems
- Collectibles and progression
- Audio and visual effects
Phase 3: Polish (Weeks 13-16)
- UI/UX implementation
- Performance optimization
- Testing and bug fixing
- Marketing materials
Phase 4: Launch (Weeks 17-20)
- Steam/Itch.io store setup
- Marketing and community building
- Launch and post-launch support
Exercise: Create Your Timeline
Using the template above, create your own development timeline:
- Phase 1: [Your foundation phase]
- Phase 2: [Your core development phase]
- Phase 3: [Your polish phase]
- Phase 4: [Your launch phase]
Mini Challenge: Create Your Design Document
Task: Complete your game design document using the template provided above.
Requirements:
- Fill out all sections with specific details
- Include at least 3 core mechanics
- Define your target audience clearly
- Set 5 measurable success metrics
- Create a realistic development timeline
Time: 30 minutes
Deliverable: A complete game design document that you can reference throughout development.
Pro Tips for Success
Design Document Best Practices
- Keep It Living: Update your document as your vision evolves
- Be Specific: Vague descriptions lead to confusion later
- Include Examples: Reference games that inspire your mechanics
- Visual Aids: Add sketches, mood boards, or reference images
- Regular Reviews: Revisit your document weekly to stay on track
Common Pitfalls to Avoid
- Scope Creep: Don't add features that don't serve your core vision
- Vague Descriptions: "Fun gameplay" isn't specific enough
- Ignoring Audience: Design for yourself, not your target players
- Unrealistic Timelines: Be honest about your available time
- Perfectionism: Your first draft doesn't need to be perfect
Troubleshooting
"I'm Not Sure What My Game Should Be"
Solution: Start with a simple concept and build from there. Look at games you love and identify what makes them special. Your unique twist will emerge as you develop.
"My Design Document Is Too Long"
Solution: Focus on the essentials. A 2-3 page document is often more useful than a 20-page one. Include only what you need to guide development.
"I Keep Changing My Mind"
Solution: This is normal! Document your changes and the reasons behind them. Your design document should evolve with your understanding of the project.
What's Next?
Congratulations! You've created the foundation for your 2D platformer. In the next lesson, you'll set up your Unity project with the proper 2D settings and create your first scene.
Coming Up in Lesson 2:
- Unity 2D project setup and configuration
- Creating your first 2D scene
- Setting up the camera and basic scene structure
- Preparing your development workflow
Key Takeaways
- A clear game concept guides all development decisions
- Your design document is a living document that evolves with your project
- Understanding your target audience helps you make better design choices
- Setting measurable goals keeps you focused and motivated
- Planning your timeline helps you stay on track and avoid scope creep
Community & Support
Share your game concept and design document in our Discord community! Get feedback from other developers and see what creative concepts others are working on.
Ready for the next step? Let's move on to Lesson 2 and start building your game in Unity!
Remember: Every great game starts with a clear vision. You've taken the first step toward creating something amazing!