Intermediate to Advanced 16 lessons 16 lessons

Build a Game with Meta's New VR Tools - Complete Project

Course Overview

Build a Game with Meta's New VR Tools - Complete Project

Welcome to the most comprehensive course on Meta's revolutionary 2026 VR development tools! This project-based course will take you from VR development beginner to published VR game developer using Meta's cutting-edge Reality SDK 3.0, advanced hand tracking, and spatial audio systems.

What You'll Build

By the end of this course, you'll have created a complete VR game that showcases:

  • AI-Powered Scene Understanding - Games that automatically adapt to your environment
  • Sub-millimeter Hand Tracking - Natural interactions without controllers
  • Spatial Audio 2.0 - Immersive 3D sound that responds to movement
  • Meta Builder Studio - Visual scripting for complex VR interactions
  • Cross-Platform VR - Games that work on Quest 3, Quest Pro, and Quest 2

Learning Outcomes

After completing this course, you'll be able to:

  • Set up Meta Reality SDK 3.0 with Unity integration
  • Implement AI-powered scene understanding in VR games
  • Create natural hand tracking interactions
  • Design immersive spatial audio experiences
  • Use Meta Builder Studio for visual scripting
  • Optimize VR games for Meta Quest devices
  • Publish VR games to the Meta Quest Store

Course Structure

This course is divided into 4 phases with 16 comprehensive lessons:

Phase 1: Meta VR Setup & Foundation (Lessons 1-4)

  • Lesson 1: Meta Reality SDK 3.0 Setup & Configuration
  • Lesson 2: AI-Powered Scene Understanding
  • Lesson 3: Enhanced Hand Tracking Setup
  • Lesson 4: Spatial Audio 2.0 Integration

Phase 2: Core VR Development (Lessons 5-10)

  • Lesson 5: Meta Builder Studio Visual Scripting
  • Lesson 6: VR Game Mechanics & Interactions
  • Lesson 7: Meta Performance Analyzer Optimization
  • Lesson 8: Cross-Platform VR Development
  • Lesson 9: Advanced Physics & Interactions
  • Lesson 10: VR UI/UX Design & Implementation

Phase 3: Advanced Meta Features (Lessons 11-14)

  • Lesson 11: AI-Enhanced VR Gameplay
  • Lesson 12: Multiplayer VR with Meta Tools
  • Lesson 13: VR Accessibility & Inclusive Design
  • Lesson 14: Testing & Quality Assurance for VR

Phase 4: Publishing & Launch (Lessons 15-16)

  • Lesson 15: Meta Platform Publishing
  • Lesson 16: VR Launch & Community Building

Prerequisites

Before starting this course, you should have:

  • Basic Unity knowledge - Familiarity with Unity interface and basic concepts
  • C# programming experience - Ability to write and understand C# code
  • Meta Quest headset - Quest 3, Quest Pro, or Quest 2 for testing
  • Windows 10/11 or macOS 12+ - Development environment
  • Meta Developer Account - Free account for publishing

Getting Started

Ready to dive into the future of VR development? Start with Lesson 1: Meta Reality SDK 3.0 Setup & Configuration and begin your journey into Meta's revolutionary VR development ecosystem.

Community & Support

Join our vibrant community of VR developers:

  • Discord Server - Real-time help and collaboration
  • GitHub Repository - Code examples and project templates
  • Meta Developer Forums - Official Meta VR development support
  • Course Discussion - Share your progress and get feedback

Course Lessons

Follow these lessons in order to complete the course