Project Management Jan 1, 2026

Lesson 4: Team Structure & Development Workflow

Plan team roles and responsibilities, set up collaboration workflows, establish communication protocols, and create project management systems for your multiplayer game development.

By GamineAI Team

Lesson 4: Team Structure & Development Workflow

Welcome to Team Management & Workflow Setup!

Excellent progress! You've defined your art style and set up your asset pipeline. Now it's time to build a professional development team and establish workflows that will keep your project organized, efficient, and on track. This lesson will help you create a collaborative environment that scales from solo development to a full team.

Learning Objectives

By the end of this lesson, you will:

  • ✅ Define team roles and responsibilities
  • ✅ Set up collaboration tools and workflows
  • ✅ Establish communication protocols
  • ✅ Create project management systems
  • ✅ Plan development milestones and sprints
  • ✅ Set up code review and quality assurance processes
  • ✅ Understand version control workflows for teams

Part 1: Team Structure & Roles

Step 1: Core Team Roles

1.1 Essential Roles for Battle Royale Development

Technical Roles:

Lead Game Developer

  • Responsibilities: Architecture decisions, code reviews, technical leadership
  • Skills: C++, Unreal Engine, networking, systems design
  • Time Commitment: Full-time or part-time lead

Network Programmer

  • Responsibilities: Multiplayer systems, replication, server optimization
  • Skills: Networking, server architecture, performance optimization
  • Time Commitment: Critical for multiplayer games

Gameplay Programmer

  • Responsibilities: Core mechanics, player systems, combat
  • Skills: C++, Blueprint, game design implementation
  • Time Commitment: Full-time during core development

UI/UX Programmer

  • Responsibilities: Menus, HUD, user interface systems
  • Skills: C++, UMG, UI design principles
  • Time Commitment: Part-time or full-time

Art Roles:

Art Director

  • Responsibilities: Visual direction, style consistency, art reviews
  • Skills: Art direction, team management, style guides
  • Time Commitment: Part-time oversight

3D Artist

  • Responsibilities: Character models, weapons, environments
  • Skills: Blender/Maya, texturing, optimization
  • Time Commitment: Full-time or multiple artists

Environment Artist

  • Responsibilities: Level design, world building, terrain
  • Skills: Level design, environment art, lighting
  • Time Commitment: Full-time

UI Artist

  • Responsibilities: Interface design, icons, menus
  • Skills: UI/UX design, graphic design, typography
  • Time Commitment: Part-time or full-time

Design Roles:

Game Designer

  • Responsibilities: Mechanics design, balance, systems
  • Skills: Game design, documentation, playtesting
  • Time Commitment: Full-time

Level Designer

  • Responsibilities: Map design, spawn points, zone mechanics
  • Skills: Level design, game balance, player flow
  • Time Commitment: Full-time

Production Roles:

Project Manager

  • Responsibilities: Timeline, milestones, team coordination
  • Skills: Project management, communication, organization
  • Time Commitment: Part-time or full-time

QA Tester

  • Responsibilities: Bug testing, playtesting, feedback
  • Skills: Testing methodologies, documentation, attention to detail
  • Time Commitment: Part-time or full-time

Step 2: Team Size Planning

2.1 Solo Developer Approach

Structure:

  • You handle all roles
  • Use contractors for specialized tasks
  • Focus on core mechanics first

Advantages:

  • Full creative control
  • Lower costs
  • Faster decision-making
  • Learn all aspects

Challenges:

  • Limited expertise in all areas
  • Longer development time
  • Risk of burnout
  • Quality may suffer

Best For:

  • Indie developers
  • Learning projects
  • Small-scale games
  • Prototypes

2.2 Small Team (2-5 People)

Structure:

  • 1-2 Programmers
  • 1-2 Artists
  • 1 Designer (or shared)
  • Shared production duties

Advantages:

  • Diverse skills
  • Faster development
  • Better quality
  • Shared workload

Challenges:

  • Coordination needed
  • Communication overhead
  • Limited specialization
  • Budget constraints

Best For:

  • Indie studios
  • Small multiplayer games
  • Early-stage projects
  • Bootstrapped teams

2.3 Medium Team (6-15 People)

Structure:

  • 3-5 Programmers (specialized)
  • 3-5 Artists (specialized)
  • 2-3 Designers
  • 1 Project Manager
  • 1-2 QA Testers

Advantages:

  • Professional quality
  • Faster iteration
  • Specialized expertise
  • Scalable structure

Challenges:

  • Higher costs
  • More management needed
  • Communication complexity
  • Process overhead

Best For:

  • Established studios
  • Commercial projects
  • Full-featured games
  • Professional releases

Part 2: Collaboration Tools & Workflows

Step 3: Version Control Workflow

3.1 Git Workflow Strategy

Branching Strategy:

main (production-ready)
  ├── develop (integration branch)
  │   ├── feature/player-movement
  │   ├── feature/weapon-system
  │   └── feature/matchmaking
  ├── release/v1.0.0
  └── hotfix/critical-bug-fix

Branch Types:

main/master:

  • Production-ready code only
  • Protected branch (requires review)
  • Tagged releases
  • Stable and tested

develop:

  • Integration branch for features
  • Daily merges from feature branches
  • Continuous testing
  • Pre-release staging

feature/[name]:

  • Individual feature development
  • Created from develop
  • Merged back to develop when complete
  • Short-lived branches

release/[version]:

  • Release preparation branch
  • Bug fixes only
  • Final testing
  • Merged to main and develop

hotfix/[name]:

  • Critical bug fixes
  • Created from main
  • Merged to main and develop
  • Emergency fixes

3.2 Git Workflow Best Practices

Commit Guidelines:

  • Write clear, descriptive commit messages
  • Commit frequently (small, logical changes)
  • Use conventional commit format:
    feat: add player movement system
    fix: resolve networking replication bug
    docs: update README with setup instructions
    refactor: optimize weapon damage calculation

Pull Request Process:

  1. Create feature branch from develop
  2. Develop and commit changes
  3. Push branch to remote
  4. Create pull request
  5. Code review and feedback
  6. Address feedback and update
  7. Merge to develop after approval

3.3 Code Review Guidelines

Review Checklist:

  • [ ] Code follows project style guide
  • [ ] No obvious bugs or errors
  • [ ] Performance considerations addressed
  • [ ] Documentation updated
  • [ ] Tests added/updated
  • [ ] No security vulnerabilities
  • [ ] Proper error handling

Review Process:

  • At least one approval required
  • Address all comments before merging
  • Use constructive feedback
  • Learn from reviews

Step 4: Project Management Tools

4.1 Task Management

Recommended Tools:

Jira (Paid, Professional):

  • Full-featured project management
  • Agile/Scrum support
  • Custom workflows
  • Integration with other tools

Trello (Free/Paid):

  • Simple kanban boards
  • Easy to use
  • Good for small teams
  • Visual task management

Asana (Free/Paid):

  • Task and project management
  • Timeline view
  • Team collaboration
  • Good for medium teams

GitHub Projects (Free):

  • Integrated with Git
  • Simple kanban boards
  • Issue tracking
  • Good for small teams

4.2 Task Organization

Task Categories:

Epics (Large Features):

  • Player Systems
  • Weapon Systems
  • Matchmaking
  • UI/UX
  • Performance Optimization

User Stories (Features):

  • As a player, I want to move smoothly
  • As a player, I want to pick up weapons
  • As a player, I want to see other players

Tasks (Implementation):

  • Implement player movement
  • Create weapon pickup system
  • Add player visibility system

Bugs (Issues):

  • Player falls through ground
  • Weapon doesn't replicate
  • UI doesn't scale properly

4.3 Sprint Planning

Sprint Structure:

Sprint Duration: 2 weeks (recommended)

Sprint Planning:

  • Review backlog
  • Select tasks for sprint
  • Estimate effort (story points or hours)
  • Assign tasks to team members
  • Set sprint goals

Daily Standups:

  • What did you do yesterday?
  • What will you do today?
  • Any blockers or issues?

Sprint Review:

  • Demo completed features
  • Gather feedback
  • Update product backlog

Sprint Retrospective:

  • What went well?
  • What could be improved?
  • Action items for next sprint

Part 3: Communication Protocols

Step 5: Communication Tools

5.1 Communication Channels

Slack (Recommended):

  • Team chat and channels
  • File sharing
  • Integrations with tools
  • Threaded conversations
  • Good for async communication

Discord (Free Alternative):

  • Voice and text channels
  • Screen sharing
  • Good for small teams
  • Gaming-focused features

Microsoft Teams (Enterprise):

  • Integrated with Office 365
  • Video conferencing
  • File collaboration
  • Good for enterprise teams

5.2 Channel Organization

Channel Structure:

# general - Team announcements and general discussion
# development - Technical discussions and code questions
# art - Art-related discussions and feedback
# design - Game design discussions
# bugs - Bug reports and tracking
# releases - Release planning and deployment
# random - Off-topic discussions

5.3 Communication Guidelines

Response Times:

  • Urgent: Within 1 hour
  • Important: Within 4 hours
  • Normal: Within 24 hours
  • Low priority: Within 48 hours

Meeting Schedule:

Daily Standup: 15 minutes, same time daily Sprint Planning: 2-4 hours, start of sprint Sprint Review: 1-2 hours, end of sprint Retrospective: 1 hour, end of sprint Technical Reviews: As needed, scheduled

Documentation:

  • Document important decisions
  • Keep meeting notes
  • Update project wiki
  • Share knowledge regularly

Part 4: Development Workflows

Step 6: Development Process

6.1 Feature Development Workflow

1. Design Phase
   - Create design document
   - Get team feedback
   - Approve design

2. Implementation Phase
   - Create feature branch
   - Develop feature
   - Write tests
   - Self-review code

3. Review Phase
   - Create pull request
   - Code review
   - Address feedback
   - Update documentation

4. Testing Phase
   - QA testing
   - Bug fixes
   - Performance testing
   - Integration testing

5. Release Phase
   - Merge to develop
   - Deploy to test server
   - Final testing
   - Release to production

6.2 Quality Assurance Process

Testing Levels:

Unit Testing:

  • Test individual functions/classes
  • Automated tests
  • Run on every commit
  • Fast feedback

Integration Testing:

  • Test system interactions
  • Network testing
  • Server-client testing
  • Automated where possible

Playtesting:

  • Manual gameplay testing
  • Balance testing
  • User experience testing
  • Regular sessions

Performance Testing:

  • Frame rate testing
  • Network performance
  • Server load testing
  • Memory profiling

6.3 Bug Tracking

Bug Severity Levels:

Critical:

  • Game-breaking bugs
  • Security vulnerabilities
  • Data loss issues
  • Fix immediately

High:

  • Major functionality broken
  • Significant performance issues
  • Affects many players
  • Fix in current sprint

Medium:

  • Minor functionality issues
  • Workarounds available
  • Affects some players
  • Fix in next sprint

Low:

  • Cosmetic issues
  • Minor annoyances
  • Edge cases
  • Fix when time permits

Part 5: Milestone Planning

Step 7: Development Milestones

7.1 Project Phases

Phase 1: Foundation (Lessons 1-4)

  • Project setup
  • Art style definition
  • Team structure
  • Milestone: Project foundation complete

Phase 2: Core Systems (Lessons 5-8)

  • Player movement
  • Networking
  • Map design
  • Combat systems
  • Milestone: Core gameplay functional

Phase 3: Game Features (Lessons 9-12)

  • Matchmaking
  • UI/UX
  • Audio
  • Performance
  • Milestone: Full game loop playable

Phase 4: Polish & Launch (Lessons 13-20)

  • Anti-cheat
  • Analytics
  • Monetization
  • Testing
  • Marketing
  • Launch
  • Milestone: Game released

7.2 Milestone Checklist

For each milestone:

  • [ ] All planned features complete
  • [ ] Testing completed
  • [ ] Bugs fixed or documented
  • [ ] Documentation updated
  • [ ] Team review completed
  • [ ] Stakeholder approval
  • [ ] Next phase planned

Mini Challenge: Set Up Your Team Workflow

Task: Create a complete team workflow setup for your battle royale project.

Requirements:

  1. Define team roles and responsibilities
  2. Set up version control workflow (Git branches)
  3. Create project management board (Trello/Jira)
  4. Set up communication channels (Slack/Discord)
  5. Define sprint structure and planning process
  6. Create bug tracking system
  7. Document workflows and processes
  8. Set up code review process

Deliverables:

  • Team structure document
  • Git workflow documentation
  • Project management board setup
  • Communication guidelines
  • Sprint planning template
  • Bug tracking system
  • Code review checklist

Pro Tips:

  • Start simple and add complexity as needed
  • Use free tools initially, upgrade when needed
  • Document everything for team reference
  • Regular retrospectives to improve workflows
  • Adapt workflows to your team size
  • Automate repetitive tasks
  • Keep communication channels organized

Common Mistakes to Avoid

1. No Clear Roles

  • ❌ Everyone does everything without structure
  • ✅ Define clear roles and responsibilities

2. Poor Communication

  • ❌ No communication protocols or tools
  • ✅ Establish communication channels and guidelines

3. No Project Management

  • ❌ Tasks tracked in heads or random places
  • ✅ Use project management tools consistently

4. Inconsistent Workflows

  • ❌ Different processes for different people
  • ✅ Standardize workflows and document them

5. No Code Reviews

  • ❌ Code merged without review
  • ✅ Require code reviews for all changes

6. Ignoring Documentation

  • ❌ No documentation of decisions or processes
  • ✅ Document important decisions and workflows

Troubleshooting

Q: How do I manage a remote team? A: Use async communication tools, regular video calls, clear documentation, and trust-based workflows.

Q: What if I'm working solo? A: Still use version control, project management, and documentation. Prepare for when you add team members.

Q: How do I handle conflicts in code reviews? A: Discuss constructively, focus on code quality, be open to feedback, and have a lead make final decisions.

Q: What's the best sprint length? A: 2 weeks is standard, but adjust based on your team size and project needs. Start with 2 weeks.

Q: How do I prioritize tasks? A: Use impact vs. effort matrix, consider dependencies, focus on core features first, and get stakeholder input.

Key Takeaways

Team Structure: Define clear roles and responsibilities for efficient collaboration ✅ Version Control: Use Git branching strategy and code reviews for quality code ✅ Project Management: Use tools to track tasks, sprints, and milestones ✅ Communication: Establish channels and protocols for effective team communication ✅ Workflows: Create standardized development processes for consistency ✅ Quality Assurance: Implement testing and review processes for quality ✅ Milestones: Plan and track project phases for successful delivery

What's Next?

In Lesson 5: Player Controller & Movement Systems, we'll:

  • Build responsive player movement with C++ and Blueprint
  • Implement camera controls and input handling
  • Create character controller systems
  • Add movement animations and states
  • Implement jump, sprint, and crouch mechanics
  • Test movement in multiplayer environment

Get ready to bring your characters to life with smooth, responsive movement!

Additional Resources


Ready to continue? Move on to Lesson 5 to start building your player movement systems!