Lesson 4: Team Structure & Development Workflow
Welcome to Team Management & Workflow Setup!
Excellent progress! You've defined your art style and set up your asset pipeline. Now it's time to build a professional development team and establish workflows that will keep your project organized, efficient, and on track. This lesson will help you create a collaborative environment that scales from solo development to a full team.
Learning Objectives
By the end of this lesson, you will:
- ✅ Define team roles and responsibilities
- ✅ Set up collaboration tools and workflows
- ✅ Establish communication protocols
- ✅ Create project management systems
- ✅ Plan development milestones and sprints
- ✅ Set up code review and quality assurance processes
- ✅ Understand version control workflows for teams
Part 1: Team Structure & Roles
Step 1: Core Team Roles
1.1 Essential Roles for Battle Royale Development
Technical Roles:
Lead Game Developer
- Responsibilities: Architecture decisions, code reviews, technical leadership
- Skills: C++, Unreal Engine, networking, systems design
- Time Commitment: Full-time or part-time lead
Network Programmer
- Responsibilities: Multiplayer systems, replication, server optimization
- Skills: Networking, server architecture, performance optimization
- Time Commitment: Critical for multiplayer games
Gameplay Programmer
- Responsibilities: Core mechanics, player systems, combat
- Skills: C++, Blueprint, game design implementation
- Time Commitment: Full-time during core development
UI/UX Programmer
- Responsibilities: Menus, HUD, user interface systems
- Skills: C++, UMG, UI design principles
- Time Commitment: Part-time or full-time
Art Roles:
Art Director
- Responsibilities: Visual direction, style consistency, art reviews
- Skills: Art direction, team management, style guides
- Time Commitment: Part-time oversight
3D Artist
- Responsibilities: Character models, weapons, environments
- Skills: Blender/Maya, texturing, optimization
- Time Commitment: Full-time or multiple artists
Environment Artist
- Responsibilities: Level design, world building, terrain
- Skills: Level design, environment art, lighting
- Time Commitment: Full-time
UI Artist
- Responsibilities: Interface design, icons, menus
- Skills: UI/UX design, graphic design, typography
- Time Commitment: Part-time or full-time
Design Roles:
Game Designer
- Responsibilities: Mechanics design, balance, systems
- Skills: Game design, documentation, playtesting
- Time Commitment: Full-time
Level Designer
- Responsibilities: Map design, spawn points, zone mechanics
- Skills: Level design, game balance, player flow
- Time Commitment: Full-time
Production Roles:
Project Manager
- Responsibilities: Timeline, milestones, team coordination
- Skills: Project management, communication, organization
- Time Commitment: Part-time or full-time
QA Tester
- Responsibilities: Bug testing, playtesting, feedback
- Skills: Testing methodologies, documentation, attention to detail
- Time Commitment: Part-time or full-time
Step 2: Team Size Planning
2.1 Solo Developer Approach
Structure:
- You handle all roles
- Use contractors for specialized tasks
- Focus on core mechanics first
Advantages:
- Full creative control
- Lower costs
- Faster decision-making
- Learn all aspects
Challenges:
- Limited expertise in all areas
- Longer development time
- Risk of burnout
- Quality may suffer
Best For:
- Indie developers
- Learning projects
- Small-scale games
- Prototypes
2.2 Small Team (2-5 People)
Structure:
- 1-2 Programmers
- 1-2 Artists
- 1 Designer (or shared)
- Shared production duties
Advantages:
- Diverse skills
- Faster development
- Better quality
- Shared workload
Challenges:
- Coordination needed
- Communication overhead
- Limited specialization
- Budget constraints
Best For:
- Indie studios
- Small multiplayer games
- Early-stage projects
- Bootstrapped teams
2.3 Medium Team (6-15 People)
Structure:
- 3-5 Programmers (specialized)
- 3-5 Artists (specialized)
- 2-3 Designers
- 1 Project Manager
- 1-2 QA Testers
Advantages:
- Professional quality
- Faster iteration
- Specialized expertise
- Scalable structure
Challenges:
- Higher costs
- More management needed
- Communication complexity
- Process overhead
Best For:
- Established studios
- Commercial projects
- Full-featured games
- Professional releases
Part 2: Collaboration Tools & Workflows
Step 3: Version Control Workflow
3.1 Git Workflow Strategy
Branching Strategy:
main (production-ready)
├── develop (integration branch)
│ ├── feature/player-movement
│ ├── feature/weapon-system
│ └── feature/matchmaking
├── release/v1.0.0
└── hotfix/critical-bug-fix
Branch Types:
main/master:
- Production-ready code only
- Protected branch (requires review)
- Tagged releases
- Stable and tested
develop:
- Integration branch for features
- Daily merges from feature branches
- Continuous testing
- Pre-release staging
feature/[name]:
- Individual feature development
- Created from develop
- Merged back to develop when complete
- Short-lived branches
release/[version]:
- Release preparation branch
- Bug fixes only
- Final testing
- Merged to main and develop
hotfix/[name]:
- Critical bug fixes
- Created from main
- Merged to main and develop
- Emergency fixes
3.2 Git Workflow Best Practices
Commit Guidelines:
- Write clear, descriptive commit messages
- Commit frequently (small, logical changes)
- Use conventional commit format:
feat: add player movement system fix: resolve networking replication bug docs: update README with setup instructions refactor: optimize weapon damage calculation
Pull Request Process:
- Create feature branch from develop
- Develop and commit changes
- Push branch to remote
- Create pull request
- Code review and feedback
- Address feedback and update
- Merge to develop after approval
3.3 Code Review Guidelines
Review Checklist:
- [ ] Code follows project style guide
- [ ] No obvious bugs or errors
- [ ] Performance considerations addressed
- [ ] Documentation updated
- [ ] Tests added/updated
- [ ] No security vulnerabilities
- [ ] Proper error handling
Review Process:
- At least one approval required
- Address all comments before merging
- Use constructive feedback
- Learn from reviews
Step 4: Project Management Tools
4.1 Task Management
Recommended Tools:
Jira (Paid, Professional):
- Full-featured project management
- Agile/Scrum support
- Custom workflows
- Integration with other tools
Trello (Free/Paid):
- Simple kanban boards
- Easy to use
- Good for small teams
- Visual task management
Asana (Free/Paid):
- Task and project management
- Timeline view
- Team collaboration
- Good for medium teams
GitHub Projects (Free):
- Integrated with Git
- Simple kanban boards
- Issue tracking
- Good for small teams
4.2 Task Organization
Task Categories:
Epics (Large Features):
- Player Systems
- Weapon Systems
- Matchmaking
- UI/UX
- Performance Optimization
User Stories (Features):
- As a player, I want to move smoothly
- As a player, I want to pick up weapons
- As a player, I want to see other players
Tasks (Implementation):
- Implement player movement
- Create weapon pickup system
- Add player visibility system
Bugs (Issues):
- Player falls through ground
- Weapon doesn't replicate
- UI doesn't scale properly
4.3 Sprint Planning
Sprint Structure:
Sprint Duration: 2 weeks (recommended)
Sprint Planning:
- Review backlog
- Select tasks for sprint
- Estimate effort (story points or hours)
- Assign tasks to team members
- Set sprint goals
Daily Standups:
- What did you do yesterday?
- What will you do today?
- Any blockers or issues?
Sprint Review:
- Demo completed features
- Gather feedback
- Update product backlog
Sprint Retrospective:
- What went well?
- What could be improved?
- Action items for next sprint
Part 3: Communication Protocols
Step 5: Communication Tools
5.1 Communication Channels
Slack (Recommended):
- Team chat and channels
- File sharing
- Integrations with tools
- Threaded conversations
- Good for async communication
Discord (Free Alternative):
- Voice and text channels
- Screen sharing
- Good for small teams
- Gaming-focused features
Microsoft Teams (Enterprise):
- Integrated with Office 365
- Video conferencing
- File collaboration
- Good for enterprise teams
5.2 Channel Organization
Channel Structure:
# general - Team announcements and general discussion
# development - Technical discussions and code questions
# art - Art-related discussions and feedback
# design - Game design discussions
# bugs - Bug reports and tracking
# releases - Release planning and deployment
# random - Off-topic discussions
5.3 Communication Guidelines
Response Times:
- Urgent: Within 1 hour
- Important: Within 4 hours
- Normal: Within 24 hours
- Low priority: Within 48 hours
Meeting Schedule:
Daily Standup: 15 minutes, same time daily Sprint Planning: 2-4 hours, start of sprint Sprint Review: 1-2 hours, end of sprint Retrospective: 1 hour, end of sprint Technical Reviews: As needed, scheduled
Documentation:
- Document important decisions
- Keep meeting notes
- Update project wiki
- Share knowledge regularly
Part 4: Development Workflows
Step 6: Development Process
6.1 Feature Development Workflow
1. Design Phase
- Create design document
- Get team feedback
- Approve design
2. Implementation Phase
- Create feature branch
- Develop feature
- Write tests
- Self-review code
3. Review Phase
- Create pull request
- Code review
- Address feedback
- Update documentation
4. Testing Phase
- QA testing
- Bug fixes
- Performance testing
- Integration testing
5. Release Phase
- Merge to develop
- Deploy to test server
- Final testing
- Release to production
6.2 Quality Assurance Process
Testing Levels:
Unit Testing:
- Test individual functions/classes
- Automated tests
- Run on every commit
- Fast feedback
Integration Testing:
- Test system interactions
- Network testing
- Server-client testing
- Automated where possible
Playtesting:
- Manual gameplay testing
- Balance testing
- User experience testing
- Regular sessions
Performance Testing:
- Frame rate testing
- Network performance
- Server load testing
- Memory profiling
6.3 Bug Tracking
Bug Severity Levels:
Critical:
- Game-breaking bugs
- Security vulnerabilities
- Data loss issues
- Fix immediately
High:
- Major functionality broken
- Significant performance issues
- Affects many players
- Fix in current sprint
Medium:
- Minor functionality issues
- Workarounds available
- Affects some players
- Fix in next sprint
Low:
- Cosmetic issues
- Minor annoyances
- Edge cases
- Fix when time permits
Part 5: Milestone Planning
Step 7: Development Milestones
7.1 Project Phases
Phase 1: Foundation (Lessons 1-4)
- Project setup
- Art style definition
- Team structure
- Milestone: Project foundation complete
Phase 2: Core Systems (Lessons 5-8)
- Player movement
- Networking
- Map design
- Combat systems
- Milestone: Core gameplay functional
Phase 3: Game Features (Lessons 9-12)
- Matchmaking
- UI/UX
- Audio
- Performance
- Milestone: Full game loop playable
Phase 4: Polish & Launch (Lessons 13-20)
- Anti-cheat
- Analytics
- Monetization
- Testing
- Marketing
- Launch
- Milestone: Game released
7.2 Milestone Checklist
For each milestone:
- [ ] All planned features complete
- [ ] Testing completed
- [ ] Bugs fixed or documented
- [ ] Documentation updated
- [ ] Team review completed
- [ ] Stakeholder approval
- [ ] Next phase planned
Mini Challenge: Set Up Your Team Workflow
Task: Create a complete team workflow setup for your battle royale project.
Requirements:
- Define team roles and responsibilities
- Set up version control workflow (Git branches)
- Create project management board (Trello/Jira)
- Set up communication channels (Slack/Discord)
- Define sprint structure and planning process
- Create bug tracking system
- Document workflows and processes
- Set up code review process
Deliverables:
- Team structure document
- Git workflow documentation
- Project management board setup
- Communication guidelines
- Sprint planning template
- Bug tracking system
- Code review checklist
Pro Tips:
- Start simple and add complexity as needed
- Use free tools initially, upgrade when needed
- Document everything for team reference
- Regular retrospectives to improve workflows
- Adapt workflows to your team size
- Automate repetitive tasks
- Keep communication channels organized
Common Mistakes to Avoid
1. No Clear Roles
- ❌ Everyone does everything without structure
- ✅ Define clear roles and responsibilities
2. Poor Communication
- ❌ No communication protocols or tools
- ✅ Establish communication channels and guidelines
3. No Project Management
- ❌ Tasks tracked in heads or random places
- ✅ Use project management tools consistently
4. Inconsistent Workflows
- ❌ Different processes for different people
- ✅ Standardize workflows and document them
5. No Code Reviews
- ❌ Code merged without review
- ✅ Require code reviews for all changes
6. Ignoring Documentation
- ❌ No documentation of decisions or processes
- ✅ Document important decisions and workflows
Troubleshooting
Q: How do I manage a remote team? A: Use async communication tools, regular video calls, clear documentation, and trust-based workflows.
Q: What if I'm working solo? A: Still use version control, project management, and documentation. Prepare for when you add team members.
Q: How do I handle conflicts in code reviews? A: Discuss constructively, focus on code quality, be open to feedback, and have a lead make final decisions.
Q: What's the best sprint length? A: 2 weeks is standard, but adjust based on your team size and project needs. Start with 2 weeks.
Q: How do I prioritize tasks? A: Use impact vs. effort matrix, consider dependencies, focus on core features first, and get stakeholder input.
Key Takeaways
✅ Team Structure: Define clear roles and responsibilities for efficient collaboration ✅ Version Control: Use Git branching strategy and code reviews for quality code ✅ Project Management: Use tools to track tasks, sprints, and milestones ✅ Communication: Establish channels and protocols for effective team communication ✅ Workflows: Create standardized development processes for consistency ✅ Quality Assurance: Implement testing and review processes for quality ✅ Milestones: Plan and track project phases for successful delivery
What's Next?
In Lesson 5: Player Controller & Movement Systems, we'll:
- Build responsive player movement with C++ and Blueprint
- Implement camera controls and input handling
- Create character controller systems
- Add movement animations and states
- Implement jump, sprint, and crouch mechanics
- Test movement in multiplayer environment
Get ready to bring your characters to life with smooth, responsive movement!
Additional Resources
- Git Workflow Best Practices
- Agile Project Management Guide
- Team Communication Tools Comparison
- Code Review Best Practices
Ready to continue? Move on to Lesson 5 to start building your player movement systems!