Unity Android Build Fails with Gradle Errors - Complete Solution
Problem: Your Unity Android build is failing with various Gradle errors, preventing you from publishing your game to Google Play Store or testing on Android devices.
Root Cause: Gradle is the build system used by Unity for Android projects. Common issues include dependency conflicts, version mismatches, outdated Gradle versions, and incorrect build configurations.
This comprehensive guide provides step-by-step solutions for the most common Gradle errors that prevent Unity Android builds from completing successfully.
Quick Fix Summary
- Update Gradle and Android SDK to latest compatible versions
- Clean and rebuild your project
- Fix dependency conflicts in build.gradle files
- Configure proper build settings in Unity
- Resolve version mismatches between Unity and Android tools
Step-by-Step Solutions
Solution 1: Update Gradle and Android SDK
When to use: Build fails with "Gradle version" or "Android SDK" errors
-
Open Unity Hub and go to Installs tab
-
Click the gear icon next to your Unity version
-
Select "Add modules" and ensure Android Build Support is installed
-
Download latest Android SDK:
- Open Unity Preferences → External Tools
- Click Download next to Android SDK
- Ensure Android SDK Build-Tools is updated to latest version
-
Update Gradle version:
- Navigate to your project folder
- Open
Assets/Plugins/Android/mainTemplate.gradle - Change Gradle version to latest stable:
buildscript { repositories { google() jcenter() } dependencies { classpath 'com.android.tools.build:gradle:7.4.2' } }
Solution 2: Clean and Rebuild Project
When to use: Build fails with "Build failed" or "Compilation errors"
-
Clean Unity project:
- Close Unity Editor
- Delete
Libraryfolder in your project directory - Delete
Tempfolder in your project directory - Delete
objfolder if it exists
-
Clean Android build cache:
- Navigate to
%USERPROFILE%\.gradle\caches(Windows) or~/.gradle/caches(Mac) - Delete the entire
cachesfolder - Restart Unity and try building again
- Navigate to
-
Force rebuild:
- In Unity, go to File → Build Settings
- Uncheck "Development Build"
- Check "Delete Previous Build"
- Click Build to force a complete rebuild
Solution 3: Fix Dependency Conflicts
When to use: Build fails with "Duplicate class" or "Conflict" errors
-
Check for duplicate dependencies:
- Open
Assets/Plugins/Android/mainTemplate.gradle - Look for duplicate entries in
dependenciessection - Remove any duplicate lines
- Open
-
Resolve version conflicts:
dependencies { implementation 'com.google.android.gms:play-services-ads:21.4.0' implementation 'com.google.firebase:firebase-analytics:21.2.0' // Ensure all Google Play Services use same version } -
Exclude conflicting modules:
dependencies { implementation('com.some.library:1.0.0') { exclude group: 'com.conflicting', module: 'library' } }
Solution 4: Configure Build Settings
When to use: Build fails with "Configuration" or "Settings" errors
-
Set correct Android settings:
- Go to Edit → Project Settings → Player
- Android Settings tab:
- Minimum API Level: 21 (Android 5.0)
- Target API Level: 33 (Android 13)
- Scripting Backend: IL2CPP
- Target Architectures: ARM64
-
Configure Gradle settings:
- Publishing Settings → Build:
- Custom Gradle Properties Template: Check this
- Custom Gradle Settings Template: Check this
- Custom Main Gradle Template: Check this
- Publishing Settings → Build:
-
Set proper keystore:
- Publishing Settings → Keystore:
- Use Custom Keystore: Check this
- Browse to your keystore file
- Enter Keystore password and Key alias
- Publishing Settings → Keystore:
Solution 5: Fix Version Mismatches
When to use: Build fails with "Version mismatch" errors
-
Check Unity version compatibility:
- Unity 2022.3 LTS: Use Gradle 7.4.2
- Unity 2023.1+: Use Gradle 7.5+
- Unity 2023.2+: Use Gradle 8.0+
-
Update build.gradle files:
android { compileSdkVersion 33 buildToolsVersion "33.0.0" defaultConfig { minSdkVersion 21 targetSdkVersion 33 } } -
Verify Android SDK versions:
- Open Android Studio
- Go to Tools → SDK Manager
- Update Android SDK Platform-Tools to latest
- Update Android SDK Build-Tools to latest
Alternative Fixes for Edge Cases
Fix 1: Memory Issues
If build fails with "Out of memory" errors:
android {
dexOptions {
javaMaxHeapSize "4g"
}
}
Fix 2: ProGuard Issues
If build fails with "ProGuard" errors:
android {
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt')
}
}
}
Fix 3: NDK Issues
If build fails with "NDK" errors:
- Go to Unity Preferences → External Tools
- Set Android NDK to latest version
- Or disable NDK if not needed
Verification Steps
-
Test build locally:
- Build APK successfully
- Install on Android device
- Verify game runs without crashes
-
Check build logs:
- Look for any remaining errors
- Verify all dependencies resolved
- Confirm proper keystore signing
-
Test on different devices:
- Test on various Android versions
- Verify performance is acceptable
- Check for device-specific issues
Prevention Tips
- Keep Unity updated to latest LTS version
- Regularly update Android SDK and build tools
- Use consistent dependency versions across all plugins
- Test builds frequently during development
- Maintain clean project structure with proper folder organization
Related Problems
- Unity Build Fails with "Out of Memory" Error - How to Fix
- Unity Build Size Too Large - Optimization Solutions
- Unity iOS Build Fails with Code Signing Errors
Still Having Issues?
If you're still experiencing Gradle build failures:
- Check Unity Console for specific error messages
- Review build logs in
Temp/UnityBuildLog.txt - Try building with different Unity version
- Contact Unity Support with detailed error logs
Bookmark this fix for quick reference - Gradle errors are common in Unity Android development, and this guide covers the most frequent solutions.
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