12 Free Defold GDevelop and Ren'Py Steam Save-Path Audit Templates and References (2026)

12 Free Defold GDevelop and Ren'Py Steam Save-Path Audit Templates and References (2026)

Trend-timed <span style="font-weight: 600;">May 2026</span> multi-engine fest <span style="font-style: italic;">save-path</span> bookmark list—<span style="font-weight: 600;">Defold</span> <span style="font-style: italic;">sys.save</span>, <span style="font-weight: 600;">GDevelop</span> storage extension, <span style="font-weight: 600;">Ren'Py</span> persistent + build classification, <span style="font-style: italic;">collection_map_v1.json</span> / <span style="font-style: italic;">save_root_map_v1.json</span> templates, Steam Cloud docs, and branch-promotion gates. Pair <a href="https://gamineai.com/resources/20-free-game-save-and-cloud-sync-services-indie-devs-2026-edition">save and cloud sync services</a> when you graduate from local maps to BaaS; distinct from <a href="https://gamineai.com/resources/15-free-save-system-corruption-fuzz-testing-tools-reference-patterns-unity-godot-2026">save fuzz tooling</a> (corruption invariants lane).

Official save APIsys.save / sys.load, slots, and platform paths for desktop Steam bundles.
Use for: save.root verification baseline

Browser + desktop storage—action keys and path behavior when exporting NW.js Steam demos; preview vs packaged path divergence is the dominant fest bug.
Pro tip: document save_path_map.json before branch promotion

Cross-session statepersistent store semantics and migration when narrative scripts change mid-freeze.
Best for: schema bump discipline

Build classification—which labels and assets ship in release vs development builds; pairs with label_inventory_v1.json gates.
Use for: fest RPA packaging

Beginner pipeline—ships collection_map_v1.json + save_root_map_v1.json + defold_steam_audit_receipt_v1.json; this resource is the external link stack.
Start here: Defold teams

Seven-day freeze—locks storage extension paths before October fest upload; gdevelop_freeze_receipt_v1.json gate 4 blocks promotion when paths differ.
Best for: GDevelop + NW.js

Narrative freeze lanerenpy_freeze_receipt_v1.json + label inventory; complements path maps when crashes are Label not found not missing files.
Use for: VN fest demos

Sibling engine—one-evening export + save sanity before Steam upload; same fest cluster discipline as Defold/GDevelop maps.
Best for: GameMaker Studio 2

NW.js AppData lanepackage.json name locks and localStorage paths; pairs with upcoming Construct save-path help in fest cluster.
Use for: Construct fest builds

Recovery narrative—branch promotion broke UI slot labels vs on-disk paths; evidence timeline for partner review.
Best for: post-mortem + map JSON motivation

Cloud vs local path—when fest demos use Cloud sync, local save maps must still document the on-disk canonical path reviewers test offline.
Use for: Cloud-enabled demos

Promotion gates—add save_path column to Wednesday BUILD_RECEIPT metadata diff; fuzz round-trip with 15 save fuzz tools after maps pass byte-match smoke.
Pro tip: never promote fest branch until maps match