20 Free Game Asset Pipeline & Naming Convention Templates (2026 Edition)

20 Free Game Asset Pipeline & Naming Convention Templates (2026 Edition)

Download-ready folder structures, naming templates, and pipeline checklists so your assets stay clean, searchable, and team-friendly in 2026.

Unity's recommended project layout plus guidance on scenes, prefabs, and scripts.
Use it as: a baseline folder map for any Unity project.

Epic-style class prefixes for Blueprints, Meshes, Textures, and Materials.
Great for: keeping Content Browser searchable across big teams.

Simple but strict directory layout for scenes, scripts, and assets in Godot 4.
Perfect for: small teams that want a one-page pipeline.

Production-proven naming patterns for meshes, joints, and LODs when exporting to engines.
Use it to: standardize DCC exports across artists.

AAA-style depot layout with clear separation for Art, Code, Design, and Build artifacts.
Ideal for: teams moving from Git to Perforce.

Preconfigured .gitattributes for textures, audio, and large binaries plus sample folder layout.
Great for: small remote teams sharing assets via GitHub or GitLab.

Editable list of prefixes and suffixes for textures, meshes, materials, and blueprints.
Use it as: a shared team glossary everyone can search.

Scene-based hierarchy for props, modular kits, trimsheets, and decals.
Perfect for: open world or hub-based games.

Clear patterns for characters, outfits, and LOD meshes across engines.
Great for: avoiding broken references when swapping skins.

Action-based naming for SFX, music, stingers, and UI sounds.
Use it to: keep Wwise / FMOD projects in sync with your game repo.

Prefix patterns for HUD, menus, and inventory icons including resolutions and states.
Great for: live ops UIs that add content every month.

Consistent verbs + nouns for interactables, spawners, VFX, and triggers.
Perfect for: teams mixing designers and engineers on the same content.

Chunk-based folder structure for streaming levels and sub-levels.
Great for: UE5 World Partition or Unity additive scenes.

Standards for shaders, graphs, and tools built by technical artists.
Use it to: prevent breaking changes to shared tools.

One-page checklist for scale, pivots, topology, and naming before assets hit source control.
Perfect for: art leads doing final sign-off.

Kanban + database template that links tasks, assets, and owners.
Great for: 2–5 person teams shipping their first commercial game.

Documentation skeleton for describing your studio’s asset pipeline and naming rules.
Use it to: onboard new hires in under 30 minutes.

Step-by-step handoff flow covering file formats, naming, and dependencies.
Perfect for: remote teams working across time zones.

Visual pipeline map from concept to in-game asset with swimlanes for each discipline.
Great for: workshops and team kickoff meetings.

Safe parking lot for unused or deprecated assets so they stop cluttering search.
Use it to: keep your repo lean as projects evolve.