20 Free Game Asset Pipeline & Naming Convention Templates (2026 Edition)
Download-ready folder structures, naming templates, and pipeline checklists so your assets stay clean, searchable, and team-friendly in 2026.
Unity Asset Folder Structure & Naming Guide (Official)
Official DocsUnity's recommended project layout plus guidance on scenes, prefabs, and scripts.
Use it as: a baseline folder map for any Unity project.
Unreal Engine Asset Naming Convention Example
Naming TemplateEpic-style class prefixes for Blueprints, Meshes, Textures, and Materials.
Great for: keeping Content Browser searchable across big teams.
Godot 4 Project Organization & Folders
Best PracticeSimple but strict directory layout for scenes, scripts, and assets in Godot 4.
Perfect for: small teams that want a one-page pipeline.
Maya to Game Engine Naming Cheatsheet (GDC Vault)
Reference SlidesProduction-proven naming patterns for meshes, joints, and LODs when exporting to engines.
Use it to: standardize DCC exports across artists.
Perforce Game Studio Folder Structure Template
Folder TemplateAAA-style depot layout with clear separation for Art, Code, Design, and Build artifacts.
Ideal for: teams moving from Git to Perforce.
Git LFS Game Asset Repo Starter
Repo TemplatePreconfigured .gitattributes for textures, audio, and large binaries plus sample folder layout.
Great for: small remote teams sharing assets via GitHub or GitLab.
Asset Naming Conventions Spreadsheet (Google Sheets)
Spreadsheet TemplateEditable list of prefixes and suffixes for textures, meshes, materials, and blueprints.
Use it as: a shared team glossary everyone can search.
Environment Art Folder & Naming Template
Art PipelineScene-based hierarchy for props, modular kits, trimsheets, and decals.
Perfect for: open world or hub-based games.
Character Asset Naming & LOD Checklist
ChecklistClear patterns for characters, outfits, and LOD meshes across engines.
Great for: avoiding broken references when swapping skins.
Audio Asset Naming Template for Games
Audio TemplateAction-based naming for SFX, music, stingers, and UI sounds.
Use it to: keep Wwise / FMOD projects in sync with your game repo.
UI Sprite & Icon Naming Guidelines
GuidelinesPrefix patterns for HUD, menus, and inventory icons including resolutions and states.
Great for: live ops UIs that add content every month.
Prefab & Blueprint Naming Cheatsheet
CheatsheetConsistent verbs + nouns for interactables, spawners, VFX, and triggers.
Perfect for: teams mixing designers and engineers on the same content.
Level Streaming & World Partition Folder Template
Folder TemplateChunk-based folder structure for streaming levels and sub-levels.
Great for: UE5 World Partition or Unity additive scenes.
Tech Art Naming & Versioning Guide
Best PracticeStandards for shaders, graphs, and tools built by technical artists.
Use it to: prevent breaking changes to shared tools.
Production-Ready Asset Review Checklist (PDF)
Review ChecklistOne-page checklist for scale, pivots, topology, and naming before assets hit source control.
Perfect for: art leads doing final sign-off.
Indie Studio Asset Pipeline Notion Template
Pipeline TemplateKanban + database template that links tasks, assets, and owners.
Great for: 2–5 person teams shipping their first commercial game.
Confluence Asset Pipeline Page Template
Doc TemplateDocumentation skeleton for describing your studio’s asset pipeline and naming rules.
Use it to: onboard new hires in under 30 minutes.
Game Asset Handoff Checklist (Art → Tech)
Handoff ChecklistStep-by-step handoff flow covering file formats, naming, and dependencies.
Perfect for: remote teams working across time zones.
Sample Asset Pipeline Miro Board
Visual TemplateVisual pipeline map from concept to in-game asset with swimlanes for each discipline.
Great for: workshops and team kickoff meetings.
Asset Archive & Deprecation Folder Template
Folder TemplateSafe parking lot for unused or deprecated assets so they stop cluttering search.
Use it to: keep your repo lean as projects evolve.