Unity Grok Build Plugin First Indie Skills Lab Worksheet 2026
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If you searched unity grok build after the October 1, 2026 official plugin announce, you do not need another “install once, merge agent diffs to main tonight” thread. You need a fill-in worksheet that locks six decisions before Discord invents a studio-wide “we’re agent-native” changelog:
- Unity 6+ lock — confirm Editor / project version before claiming the plugin
- Disposable project — never first-install on the ship branch
- CLI install —
grok plugin install Unity-Technologies/unity-agent-plugin --trust - One skill smoke — exercise one skill family (UI, 2D, URP, etc.) with a measurable change
- Human review — PR / branch gate before any shared-repo merge
- Decision latch — LAB_GROK, HOLD, or PAIR — refuse GROK_SHIP_PLAN
This URL is that worksheet. It is not the live Stop Quoting Unity Grok Build Plugin as Your Only Agent Ship Plan (refusal). It is not the live 12 free Grok Build skills tools listicle. It is not the Spark closed-beta Stop. Those own exclusivity CapEx, toolkit inventory, and partnership CapEx. This URL owns the first indie Grok Build Unity skills lab evening.
Why this matters now
On October 1, 2026, Unity published Official Unity Plugin for Grok Build Is Now Available: Grok Build becomes the third coding agent (with Claude Code and Codex) to carry Unity’s own engineering guidance. It gets the same 30+ skills covering UI Toolkit and uGUI, 2D and tilemaps, URP and Shader Graph, audio, navigation and physics, IAP and LevelPlay, multiplayer, web, and localization. Install is one command. Scope is Unity 6 and above. Skills are maintained from a single repository across three agents.
October 2026 is when studios either (a) open a disposable Unity 6 project, install on lab only, run one skill smoke, open a PR, and file a receipt, or (b) paste the install into production main, announce “Grok-only,” and rage when version mismatches and unreviewed diffs land. Without a worksheet, teams skip Unity 6 honesty, invent exclusivity, and confuse this with Spark waitlist CapEx.
Direct answer: Fill Sections A–F this week. Confirm Unity 6+. Use a disposable repo. Install. Smoke one skill. Review. Latch LAB_GROK, HOLD, or PAIR. Read the policy Stop if Discord is mid-GROK_SHIP_PLAN.
Who fills this worksheet
| Audience | Outcome |
|---|---|
| Beginners | One evening: version check → disposable project → install → skill smoke → receipt |
| Developers | Gates G1–G8 + PR honesty + multi-agent note |
| Creators | Discord paste that stops “merge to main tonight” |
| Companies | CapEx — agent assist ≠ exclusive ship plan |
Time: 60–120 minutes first lab on a disposable project.
Honest limit: Unity’s plugin blog and Unity documentation are authorities. Do not invent skill names beyond the announced families. Agent output still needs human review.
Non-repetition
| URL | Job |
|---|---|
| Grok Build plugin ship-plan Stop | Refuse GROK_SHIP_PLAN |
| Spark closed-beta Stop | Partnership CapEx cousin |
| Playground prompt-to-play worksheet | Playground lab (different product) |
| Frame Debugger tools | Runtime craft toolkit |
| Grok skills tools listicle | Toolkit (live) |
| Unity guide | Platform hub |
| This URL | First indie Grok Build skills lab worksheet |
Pair community paste with 25 free game development Discord servers.
Official facts you must quote (not invent)
From Official Unity Plugin for Grok Build:
- Official Unity Plugin is available for Grok Build (Oct 1, 2026).
- Grok Build is the third coding agent with Unity engineering guidance (Claude Code, Codex, Grok Build).
- Same 30+ skills across those three agents.
- Skill families include UI Toolkit/uGUI, 2D/tilemaps, URP/Shader Graph, audio, navigation/physics, IAP/LevelPlay, multiplayer, web, localization.
- Install:
grok plugin install Unity-Technologies/unity-agent-plugin --trust. - Works with Unity 6 and above.
- All three plugins maintained from a single repository.
Pasteable diligence line:
We are labbing the official Unity Plugin for Grok Build on a disposable Unity 6+ project with CLI install, one skill-family smoke, and a human-reviewed PR. We refuse GROK_SHIP_PLAN exclusivity. Production remains on our supported Editor/CI path.
Section A — Version + operator lock (fill in)
| Field | Your answer |
|---|---|
| Lab project name / path | ____ |
| Unity Editor version (must be 6+) | ____ |
| Operator tonight | ____ |
| Decision goal | LAB_GROK / HOLD / PAIR / (refuse GROK_SHIP_PLAN) |
A-gate: If the ship project is still on Unity 2022 / 5.x / pre-6, latch HOLD on plugin claims and open the Stop before Discord invents “close enough.”
Section B — Disposable project honesty (fill in)
| Field | Your answer |
|---|---|
| Disposable repo URL / path | ____ |
| Confirmed NOT production main? | Y/N |
| Branch name for lab | ____ |
| Backup / clone method | ____ |
B-gate: First install on production main fails this worksheet. Clone or create a throwaway Unity 6 project.
Section C — CLI install (fill in)
| Field | Your answer |
|---|---|
| Grok Build CLI available? | Y/N |
| Command run | grok plugin install Unity-Technologies/unity-agent-plugin --trust |
| Install timestamp (local) | ____ |
| Install success? | Y/N |
| Notes / errors | ____ |
C-gate: If CLI is missing, do not invent a GUI-only folklore path — document HOLD and budget CLI literacy, or stop.
Section D — One skill smoke (fill in)
Pick one skill family from Unity’s announced list. Do not claim all 30+ in one evening.
| Field | Your answer |
|---|---|
| Skill family chosen | UI / 2D / URP / audio / nav-physics / IAP / multiplayer / web / localization / other: ____ |
| Prompt or task given to agent | ____ |
| Measurable change (file/scene/prefab) | ____ |
| Play Mode / smoke result | PASS / FAIL |
| Screenshot path (optional) | ____ |
D-gate: “Installed plugin” without a measurable change is not a lab. Fail D if you only ran install.
Skill-family cheat sheet (pick one)
| Family | Example lab task (keep tiny) |
|---|---|
| UI Toolkit / uGUI | Add a disposable button + label on a lab canvas |
| 2D / tilemaps | Place one tile / sprite change on a lab scene |
| URP / Shader Graph | Note one material/shader tweak the agent proposed — review before apply |
| Audio | Wire one AudioSource play on a lab object |
| Nav / physics | Move one collider / nav note on a cube |
| IAP / LevelPlay | Read-only: list what the agent claims — do not ship store config from lab |
| Multiplayer | Read-only notes unless you already have a lab Netcode sandbox |
| Web | Lab WebGL note only — no production player settings thrash |
| Localization | Add one string table entry on lab only |
Section E — Human review + multi-agent note (fill in)
| Field | Your answer |
|---|---|
| PR / review link | ____ |
| Named human reviewer | ____ |
| Agent diffs merged to production main? | N (required) |
| Claude/Codex still allowed later? | Y/N |
| Multi-agent exit sentence | ____ |
E-gate: If reviewer is blank or production main was merged, receipt is invalid. Shared skills across three agents means exclusivity fails — see the Stop.
Section F — Decision latch (fill in)
| Decision | Meaning | Check one |
|---|---|---|
| LAB_GROK | Disposable install + skill smoke + review recorded | ☐ |
| HOLD | Blocked (version, CLI, access, or review) | ☐ |
| PAIR | Lab continues while production stays UNITY_STAY | ☐ |
| GROK_SHIP_PLAN | Refused — exclusivity / announce-day CapEx | ☐ refuse |
F-gate: You may not check GROK_SHIP_PLAN as a pass. Pair with PAIR or LAB_GROK only.
Gates G1–G8 (developer checklist)
| Gate | Prove |
|---|---|
| G1 | Unity 6+ version written |
| G2 | Disposable project path written |
| G3 | Install command ran on lab only |
| G4 | One skill family chosen |
| G5 | Measurable change + smoke result |
| G6 | Human reviewer named |
| G7 | Multi-agent exit sentence written |
| G8 | Decision ≠ GROK_SHIP_PLAN |
All eight green before you paste “lab complete” in Discord.
CapEx four-liner (diligence zip cover)
- Scope — free official Unity Plugin for Grok Build on a disposable Unity 6+ lab; assistive agent skills, not exclusive production CapEx.
- Cost — engineer time for CLI install, skill smoke, and review — not a separate Unity SaaS fee for the plugin announce.
- Evidence — Sections A–F filled + G1–G8 + receipt JSON + optional screenshots.
- Owner — named tech lead who freezes “Grok-only ship plan” claims until the Stop honesty ladder also passes.
Beginner first path (60–90 minutes)
- Confirm Unity 6+ on a new or cloned disposable project (Section A–B).
- Open terminal; run the install command (Section C).
- Pick one skill family; ask the agent for a tiny change (Section D).
- Open a PR; get a human to glance at the diff (Section E).
- Latch LAB_GROK or HOLD (Section F).
- File the receipt. Stop. Do not announce exclusivity.
Common beginner mistakes:
- Installing on the live product repo first.
- Skipping Unity version check.
- Claiming “30+ skills mastered” after one evening.
- Merging without a reviewer.
- Using this worksheet as a substitute for the policy Stop.
Developer depth — failure taxonomy
| Failure | Symptom | Fix |
|---|---|---|
| Version fiction | Pre-6 project claims plugin ready | HOLD + upgrade plan |
| Main thrash | Install / merge on ship branch | Revert; restart on disposable |
| Install-only folklore | Receipt with empty skill smoke | Complete Section D |
| Review theater | Auto-merge agent PR | Named reviewer required |
| Exclusivity spiral | “Cancel Claude/Codex” | Write multi-agent exit; read Stop |
| Spark mash | Lab confused with Spark waitlist | Split sibling Stops |
| Skill overclaim | “All 30+ done” | One family per evening |
| Empty receipt | LAB_GROK with blank fields | Invalid — refill |
Anti-patterns (reject in review)
- “Installed plugin — ship plan is Grok.”
- “Disposable is optional.”
- “Unity 6 later.”
- “No PR needed — skills are official.”
- “One evening = full skill coverage.”
- “This worksheet replaces the Stop.”
- “Merge to main to prove the lab.”
Worked example (fictional studio evening)
Studio North Gate ships on Unity 6.2. Lead wants “Grok Build tonight.”
- Section A: Lab project
northgate-grok-lab, Unity 6000.2.x, operator Ava, goal LAB_GROK. - Section B: Fresh clone; branch
lab/grok-skills-smoke; confirmed notmain. - Section C: Install succeeds at 19:10 local.
- Section D: Skill family UI Toolkit — agent adds a lab-only button; Play Mode PASS.
- Section E: PR #12 reviewed by Bea; Claude still allowed; exit: “peer agents remain valid.”
- Section F: LAB_GROK latched; GROK_SHIP_PLAN refused.
Friday social post that said “we’re Grok-only” is deleted. Production milestone stays on Editor/CI.
Company diligence appendix
| Diligence question | Honest answer shape |
|---|---|
| Did you adopt the Grok plugin? | Lab only — Sections A–F + receipt |
| Is production on Grok? | No — refuse GROK_SHIP_PLAN |
| Unity version? | 6+ written in Section A |
| Who reviews agent output? | Named human in Section E |
| Why not standardize on one agent? | Unity ships shared skills across three peers |
60–120 minute schedule
| Block | Focus |
|---|---|
| 0–15 min | Read Unity blog + fill A–B |
| 15–30 min | CLI install (C) |
| 30–75 min | One skill smoke (D) |
| 75–100 min | PR + review (E) |
| 100–120 min | Decision + receipt (F) + Discord paste |
If install fails or Unity is pre-6, stop at HOLD — do not fake D–E.
Discord shortlist (paste)
Unity Grok Build skills lab:
1) Unity 6+ disposable project only
2) grok plugin install Unity-Technologies/unity-agent-plugin --trust
3) One skill family smoke (not all 30+)
4) Human PR review required
5) Decision: LAB_GROK / HOLD / PAIR
6) Refuse GROK_SHIP_PLAN — see policy Stop
7) Receipt: unity_grok_build_skills_lab_receipt_v1.json
Sources: unity.com/blog/unity-plugin-grok · docs.unity3d.com
How this worksheet pairs with the policy Stop
| Topic | Policy Stop | This worksheet |
|---|---|---|
| Job | Refuse GROK_SHIP_PLAN | Fill gates + receipt |
| When to open first | Investor/Discord exclusivity spiral | Lab evening with disposable project |
| Shared gates | Unity 6+, CLI, review, multi-agent | Same — proven here |
| Sibling | Links here for fill-ins | Links Stop for refusal language |
You can fail both: skip the Stop’s refusal and skip this lab’s disposable-project field. Fix as two artifacts — refusal receipt + lab receipt.
QA script (20 minutes after LAB_GROK)
- Re-open lab project; confirm Unity 6+ string matches Section A.
- Confirm branch is still not production main.
- Re-run Play Mode on the skill-smoke scene.
- Confirm PR remains reviewed / not force-pushed without review.
- Confirm Discord has no “Grok-only ship plan” claim.
- If anything drifted, flip decision to HOLD and re-file receipt.
Replace-production checklist (do before any “roll out”)
| Production concern | Lab proved it? | Owner OK to proceed? |
|---|---|---|
| Unity 6+ on ship pin | Y/N | Y/N |
| CI can run agent-touched projects | Y/N | Y/N |
| Review SLA for agent PRs | Y/N | Y/N |
| Multi-agent exit still written | Y/N | Y/N |
If any row is N, you are not rolling out — you are still in LAB_GROK / PAIR.
Night-of runbook (Discord says “just install on main”)
- Freeze the claim. Paste: “Disposable Unity 6+ lab only — not production main.”
- Open Section A–B. If version or disposable fields are blank, stop.
- Offer this worksheet, not a merge.
- If someone already installed on main: create a recovery branch, do not expand the blast radius, latch HOLD, and re-run the lab on a clone.
- File the receipt the same hour. Empty operator fields are how tomorrow’s standup re-litigates the same install.
Quality ladder
| Tier | Meaning |
|---|---|
| LAB_GROK | A–F filled; G1–G8 green; refused GROK_SHIP_PLAN |
| PAIR | Lab continues; production stays UNITY_STAY |
| HOLD | Blocked on version, CLI, review, or access |
| GROK_SHIP_PLAN | Forbidden — exclusivity folklore |
Outsiders can cite the gate table when they need a fillable Grok Build skills lab — not a screenshot of the install command alone.
Receipt — unity_grok_build_skills_lab_receipt_v1.json
{
"receipt_type": "unity_grok_build_skills_lab_receipt_v1",
"operator": "",
"lab_project": "",
"unity_version": "",
"unity_6_plus": false,
"disposable_only": false,
"plugin_install_success": false,
"skill_family": "",
"measurable_change": "",
"smoke_pass": false,
"human_reviewer": "",
"multi_agent_exit": "",
"decision": "LAB_GROK|HOLD|PAIR",
"refused": ["GROK_SHIP_PLAN"],
"timestamp_local": "",
"notes": ""
}
decision: LAB_GROK with unity_6_plus: false, disposable_only: false, or empty human_reviewer is an invalid receipt.
Key takeaways
- Oct 1, 2026 shipped an official Unity Plugin for Grok Build with shared 30+ skills.
- Lab on Unity 6+ disposable projects only.
- Install command is real — still not a ship plan.
- Smoke one skill family per evening.
- Human review is mandatory.
- Latch LAB_GROK, HOLD, or PAIR.
- Refuse GROK_SHIP_PLAN.
- Multi-agent parity is Unity’s story — write an exit sentence.
- Pair this worksheet with the policy Stop.
- File the JSON receipt.
- Primary keyword: unity grok build.
- Toolkit breadth stays on the live listicle sibling.
FAQ
Where do I install the Unity Plugin for Grok Build?
In the Grok Build CLI: grok plugin install Unity-Technologies/unity-agent-plugin --trust (Unity blog).
Does this require Unity 6?
Yes. Unity states the plugin works with Unity 6 and above.
Can I run the first lab on my shipping project?
No. Use a disposable project. Production main fails Section B.
How is this different from the policy Stop?
The Stop is the refusal. This worksheet is the fill-in lab with gates and a receipt.
Do I need to cover all 30+ skills tonight?
No. Pick one skill family. Overclaim fails Section D.
Should we ban Claude Code and Codex after Grok?
No. Unity maintains shared skills across three agents. Write a multi-agent exit sentence instead.
What if the CLI install fails?
Latch HOLD, capture the error in Section C, and do not invent a folklore workaround.
Is agent output safe to merge without review?
No. Section E requires a named human reviewer.
What primary keyword does this page target?
unity grok build — first indie skills lab worksheet intent.
Where is the free tools listicle?
Live sibling: 12 Free Unity Grok Build Plugin Skills Tools After Official Plugin - 2026.
Related reading
- Stop Quoting Unity Grok Build Plugin as Your Only Agent Ship Plan - 2026 — policy refusal
- 12 Free Unity Grok Build Plugin Skills Tools After Official Plugin - 2026 — toolkit (live)
- Stop Quoting Unity Spark Closed Beta as Your Studio Ship Plan - 2026 — partnership CapEx cousin
- Google Playground First Indie Prompt-to-Play Lab Worksheet 2026
- 12 Free Unity Frame Debugger Tools After Echo Weaver Case Study - 2026
- Unity Guide
- 25 Free Game Development Discord Servers
Primary sources: Official Unity Plugin for Grok Build · Unity documentation.
Conclusion
Grok Build’s official Unity plugin is real — when you lab it. Confirm Unity 6+. Use a disposable project. Install. Smoke one skill. Review. Latch LAB_GROK, HOLD, or PAIR. Refuse GROK_SHIP_PLAN. Keep exclusivity folklore out of the Discord.
Print Sections A–F. Paste Discord. Treat agent skills as measured lab craft — not announce-day re-orgs.