Beginner to Advanced 15 lessons 15 lessons

Build a Complete Indie Game in Unity 2026

Course Overview

Course Overview

This course helps you go from idea to shippable Unity project with clear milestones and practical outcomes. You will build core gameplay, polish experience quality, prepare launch assets, and finish with a portfolio-ready case study.

Learning Outcomes

  • Define realistic scope and execution targets for a small indie project
  • Implement a complete core loop with maintainable Unity architecture
  • Ship a stable build with performance and QA checks
  • Create launch assets and a concise postmortem for your portfolio

Course Structure

The course follows five phases:

  1. Planning and setup
  2. Core development
  3. Integration and polish
  4. Build and launch
  5. Portfolio and reflection

Start Here

Begin with Lesson 1:

Then continue with setup and workflow:

Core gameplay:

Support

If you get blocked during the course, use the Help section for troubleshooting and the Unity guide for focused reference material.

Course Lessons

Follow these lessons in order to complete the course

3

Lesson 3: Core Game Loop Prototype

15 minutes Unity 2026 core loop

Build a single-scene Unity prototype that proves your core loop with placeholders, a clear win or fail state, and a tiny GameFlow script you can iterate on.

Published
7

Lesson 7: Data Model with ScriptableObjects

18 minutes Unity 2026 ScriptableObjects

Replace magic numbers in enemies and UI with ScriptableObject definitions so health, damage, drops, and display strings share one tunable source of truth before you save progress in Lesson 8.

Published
8

Lesson 8: Save, Load, and Progression Systems

20 minutes Unity 2026 save system

Persist run progress with a versioned JSON save model under persistentDataPath, wire load on boot and save on milestones, and keep ScriptableObject definitions referenced by stable IDs so patches do not corrupt saves.

Published