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Substance 3D Painter

  • Project Setup and Bake Prep
  • Baking Maps Correctly
  • Layers and Smart Materials
  • Edge Wear and Storytelling Details
  • Masking and Decal Workflows
  • Texture Set Management
  • Export Presets for Unity and Unreal
  • Optimizing Texture Budgets
  • Non-UDIM Channel Budget and MIP Chain Discipline (2026 Preflight)
  • Baker Cage Discipline and Low-Poly Bake Failure Recovery (2026 Preflight)
  • QA Checklist for Texture Exports
  • End-to-End Blender to Engine Pass
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