Meshy: Confirm the Prop Is Static
This chapter names the model you will remesh. The next chapter runs <strong>Generate → Remesh → Texture</strong> and records a size under <strong>20 MB</strong>. Sending to a live Roblox place is not part of either chapter.
Why this matters now
Meshy’s <a href="https://docs.meshy.ai/en/webapp/plugins/roblox/bridge-to-roblox">Bridge to Roblox</a> accepts <strong>static models only</strong>. Rigged or animated meshes are not supported on this bridge yet. The <a href="https://www.meshy.ai/integrations/roblox">integration page</a> states the same limit, and Roblox accepts models up to <strong>20 MB</strong>.
<strong>You will do:</strong> pick one static prop and write that it is not rigged.
<strong>Time:</strong> about <strong>8 minutes</strong>.
Prerequisites
- A Meshy account in the browser
- One prop you can throw away
Write the prop down
- Open the Meshy project that holds the prop.
- Confirm it is a static object: no skeleton, no animation.
- If the prop is a character that needs to move, stop. Keep it off this bridge.
- Write the prop name. You will not click <strong>Send to Roblox</strong> tonight.
<strong>Check:</strong> the name is one static prop, or you have written that this model is rigged and you will not continue.
Common mistakes
- Starting with a hero character because it is the mesh you care about.
- Treating “no desktop app” as permission to skip the static check.
- Opening Send before you know the file size.
Where to go next
- <strong>Size gate:</strong> <a href="/guides/meshy?chapter=meshy-roblox-bridge-one-static-prop-under-20mb-preflight-2026-preflight">One static prop under 20 MB</a>
- <strong>Full sheet:</strong> <a href="/blog/meshy-roblox-browser-bridge-first-indie-remesh-under-20mb-worksheet-2026">Remesh under 20 MB worksheet</a>
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<strong>A static prop is the only mesh this bridge is for.</strong> Write the name before you remesh.